He Lives!

…and I am not talking about Jesus. As I look over the site I notice another wide gap between updates. When real life gets in the way, something is bound to loose its priority, thus, no updates on The 6th Floor. I am sure to some degree the site is still useful, as it hold some good information and files on it. But recently with all these shit between the US v Iraq, the possibility of loosing my job with an airline that has filed for bankruptcy, the last thing you want to do is update a web site. I am sure you all understand.

In fact I have not been very active at all. Sure there are the occasional FMFS or Clanbase shoutcast, while trying to get the Medal of Honor shoutcasting going again at TsN. As for Urban Radio, it is not dead, but I am not really in a hurry to bring it back, due to lack of support. Sure there are regulars who tune in, but for the most part the support for the show was waining. So, I decided to pull it off until a later date.

New maps, there are plenty of them. One of them I will touch on, because I still have some dev shots when I tried to do it were of the Scott Base in the Antarctic. Fortunately a better level designer than I took to the challenge. Servinal has created ut_scottbase designed around this concept. Some nice detail in the level, but have not had time to play it yet.

Another level designer who never ceases to amaze is INVIS. His work is just amazing. Call me a homer, but INVIS has been able to combine all the aspects that go into a solid map. Now I am sure I will get some disagreement on this, but my web site, my opinion. I have tested a few of his upcoming levels, like the remade ut_streets. Yeah, remember that one I rebuilt? Well INVIS has truly taken it to the next level. I also checked out a new level is he working on. Since I have not spoke to INVIS about, I won’t mention details or even a level name. But it will surely be another tight level.

You cannot leave Dick Dastardly out of any level design conversation. I have played his new level that is currently being tested as well. Bottom line, “WOW!” Highly impressive, with a solid layout and top quality texturing, along with some unique features not previously see in any Urban Terror level.

For those who might not venture to the Urban Terror Forums, SpaceMarine has created a nice little program that will help you Just downloaded it review it. Props to SpaceMarine for the work. What this program does is take an inventory of what maps you have and what you are missing. I highly recommend this for those who cannot live with ALL the Urban Terror maps. Download it from FilePlanet.

Out to the Movies

We have some new updates from around the Urban Terror Community. If you missed Urban Radio last week, then you missed an interview with |NV|S, the talented level designer from our community. He checked in with an update on how progress was coming with the new version of ut_streets. If you missed the show, just go download it from the RADIO link above. He was also kind enough to give us a few more shots from the upcoming level

The “nuevo” thing to do these days instead of posting screen shots, is to create “teaser videos.” Today we are pleased to bring you two videos from levels that will make their into the mainstream very soon. The first was posted by eXKalibuR from UT Designs on the Urban Terror Forums (click link for thread). This is a 2:32 video of the work he has done on his level ut_paradise, the NEXT version. Highly recommend you download it! You can grab it from that link or here, at FilePlanet (15mb).

The next video is an exclusive here, on The 6th Floor courtesy of MasHeeN. This is an all new video of a level he is currently working on called ut_crossing. This is a level that has been under development for some time, as MasHeeN, like others await the implementation of the bomb game mode from the development team. Check this teaser out and get ready to “storm the crossing!” Download courtesy of Fileplanet (5mb). The level is still in beta mode, at least from what I was told when I viewed this teaser yesterday. Enjoy the flicks!

That is not all, MightyJoeYoung, aka Vivian is back with another rant, this time focusing on the evolution of the mod and some of the maps. for Urban Terror. So see what she has to say, click here to read Mod Evolution.

He’s Back!

After a glorious trip to the South Pacific, Hawai’i to be exact, I am back in SoCal and not a moment to soon I see. Had to jump on that Anaheim Angels bandwagon, seeing as they were able to punk those fools from NoCal. Start crying Barry. The time away from the Internet did me well…I think.

I did have local dial up access and was able to keep tabs on a few things going on, but for the most part, it was sun, fun, hula babes and Long Island Iced Teas. Oh yeah…and golf!

Getting back into the swing of things here, as I unpack and try to get out of slacker mode being “stranded on a desert isle” for the past week or so. I did happen to check a newly released level out called ut_rumble. Not your conventional Urban Terror level.

It’s a URBAN TERROR FUN MAP (maybe TEH first)! its a maze, made of glass, it contains some booby traps, that can be activated my other players. Its the ultimate battle between blue team and red team,” says [=TM=] Duf ]{n!3n aka IVR. You can download the final version, here or check out more screen shots of this level and others from Team Mapness.

MAD-HORSE is reworking his level, ut_stoneville for good CTF play. “This is a big map, rich of details and it’s very different from the first “unplayable” version :-(… now the r_speeds value is about 7/9 kb and only in some points it’s about 13/14 kb,” says MAD.

As for progress on ut_streets, it has not made much progress, obviously because of my absence. But I am coming up with an error when I try to run the level, “ERROR: SV_SetBrushModel: NULL.” Now I have read the Q3A Error Messages and I don’t recall having any one unit thick brushes, nor are there any func_rotating to func_areaportals yet. So until I figure this out…

 

One Cool Cat

INVIS have been keeping very busy over at Section 8 Studios. His recent work can be seen in a few upcoming levels, one from SweetnutZ (you know it as the snow map) and from Servinal of 4Saken, in his level, ut_scottbase. The new model is a Thiokal Spryte 2 passenger snow cat. Check out these shots of the snow cat.


Some might have heard that cloudscapes has put aside his ut_canyon level in favor of a new design and level. “I’ve had an unwelcome surprise on how q3a seems to be handling polygons while my work on ut_canyon,” says cloudscapes. For more information on this “abandoned level, check this link. His new level is tentatively titled, ut_nightoperation. He describes the level as, “night time nature map with about 1024 units viewing distance before everything becomes completely black. Except for the many lights on the structures and in strategic positions on the map…One base is a scientific lab. The other is a chopper/parachute drop off.”

Work on ut_streets continues…slowly. As I mentioned, it will not be included in Beta 2.6. Actually, I don’t have much time right now, as we prepare for a release of the “next” beta. I will also enroll the talents of Dragonne and RabidCow to kick in their talents and knowledge when it comes to working within GtkRadiant.

I had plans of kicking out a few reviews, while I have been on vacation the past ten days. No, I was not lazy at all, but my efforts are directed in other directions at the moment (Beta 2.6) and have not had much time to update at all. But fear not, we have a few good reviews forthcoming.

I also want to say thanks to those who responded by e-mail on my latest rant, Busted Punk! Many seemed to get a kick out of it and agreed with what I had to say. Bottom line, CHEATING SUCKS! So, if you have not read it, check it out.

nocheats

Feast or famine here on The 6th Floor…but after however many years I have had this site up, I am sure many come to expect that. It is not that there is no news out there. One can ALWAYS find news! Actually today, I come bearing, well, nothing at all. From the land that we, the level designer make, things are sort of in a lull. There are projects that are being worked on, as I continue to scan the Level Design Forums. Rest assured when SID releases the new .def files with some updated features, level design will take off again.

I have seen some screen shots recently of SweetnutZ [remember him?] and his latest project. You might remember hearing it as “the snow map.” We featured it here on the floor a few months back. Well, let’s just say, that this is “Raven quality” work he has done on this, now-titled-but-will-remain-untitled level. Some excellent work.

I have also completed my first full layout. Yes, I know only three years into this damn project and I finally am on my way to releasing…err…re-releasing a level. I have spent the past two days rebuilding NRGizeR’s level, ut_streets from the ground up. It has taken some time and after looking at the original .map file. Oh my god, what a nightmare! Although it was not nearly as bad as Trainyard was. At least NRGizeR knew to add hint, clip and trigger brushes. Screen shots? Uh, yeah, right. Not yet, as I have one small portion of the level actually textured, that allowed me a single “teaser” that I shared in #urbanterror yesterday. Maybe you saw it, maybe not.

Finally, the best news has been saved for the last. The new point release has brought PunkBuster to the Quake III and Urban Terror Communities. The long wait it finally over. My only suggestion. OPEN THE README132.TXT file and follow the instructions before asking a stupid question. Oh wait, there are no stupid questions, only stupid people…or something like that which brings us to our last bit of news.

The OGC bot is no more. Boo hoo hoo. I am just heartbroken for this hack. As post on the hack’s web site, “There has been a licensing problem with releasing modified quake3 SDK files. Apparently, mods can only be released in binary form, and not source form. This means I will need to rewrite alot of the Q3 SDK code OGC uses. However, once this is done, all the source will be 100% owned by me, except for the GNU crypto stuff which is also under the GPL, so can be included.” That is a no no…hahah PUNK BUSTED, BITCH! I’m out…

PS – Damn, forgot to mention, the entire reason I did this news bite. There is a new rant posted titled, Busted Punk! that talks about PunkBuster, Urban Terror and cheating. Check it out!