He’s Back!

After a glorious trip to the South Pacific, Hawai’i to be exact, I am back in SoCal and not a moment to soon I see. Had to jump on that Anaheim Angels bandwagon, seeing as they were able to punk those fools from NoCal. Start crying Barry. The time away from the Internet did me well…I think.

I did have local dial up access and was able to keep tabs on a few things going on, but for the most part, it was sun, fun, hula babes and Long Island Iced Teas. Oh yeah…and golf!

Getting back into the swing of things here, as I unpack and try to get out of slacker mode being “stranded on a desert isle” for the past week or so. I did happen to check a newly released level out called ut_rumble. Not your conventional Urban Terror level.

It’s a URBAN TERROR FUN MAP (maybe TEH first)! its a maze, made of glass, it contains some booby traps, that can be activated my other players. Its the ultimate battle between blue team and red team,” says [=TM=] Duf ]{n!3n aka IVR. You can download the final version, here or check out more screen shots of this level and others from Team Mapness.

MAD-HORSE is reworking his level, ut_stoneville for good CTF play. “This is a big map, rich of details and it’s very different from the first “unplayable” version :-(… now the r_speeds value is about 7/9 kb and only in some points it’s about 13/14 kb,” says MAD.

As for progress on ut_streets, it has not made much progress, obviously because of my absence. But I am coming up with an error when I try to run the level, “ERROR: SV_SetBrushModel: NULL.” Now I have read the Q3A Error Messages and I don’t recall having any one unit thick brushes, nor are there any func_rotating to func_areaportals yet. So until I figure this out…