It’s Out! Finally!

I think things are slowly returning to normal. This past weekend has been outstanding. As many know Silicon Ice Development released Urban Terror Beta 2.6 yesterday. It was a very long and tiring day for those on the development team who took part in the release party festivities. Mad props go out to all of SID, especially Density who was a real trooper the last few days when it came to the code base.

If you missed Friday and Saturday, we held back to back, Urban Radio programs. Saturday’s program, the Urban Radio Pre-Release Party was out of control. You can download and listen to the shows from the Radio tab. Thanks to the guys at TsN Central we had enough bandwidth to accommodate nearly 600 listeners! Now that is support! It was an excellent time for all, as we discussed the upcoming release, new features, weapons and support features for the mod. Things such as the kick ass Urban Terror Manual. Course I am pimping it, cuz I spent a few months working on it. My contribution to Beta 2.6…hahah.

As for the mod itself, the Beta 2.6 release was very successful! The servers are increasing in numbers, gamers are at an all time high and everything…well most everything is going well. There are bugs and we are aware of many of the common issues that the community is bringing out attention. Of course they are catching things we had fixed, yet something seems to causing problems. So, SID is working on it.

As for the level designers, thanks to Dragonne has updated the def file for Urban Terror. This def file has new keys for the doors: gamemode_open and gamemode_shut. You put the game types that you want the doors locked open or locked closed in those keys I mentioned. If you are not sure what we are talking about, then load up ut_rommel in Team Survivor and CTF and you will notice the tunnel system is locked out and you cannot access it in TS. But in CTF they are open. Nice, huh?

Many mixed responses on the new levels SID released with Beta 2.6. One person will bad mouth ut_uptown and then the next person will praise the changes. It is like that for many of the updated SID levels. The same can be said of ut_riyadh, seeing as those two levels have stirred some controversy in the mod. Guess some gamers do not like change.

As for new levels, the community has responded very to the new levels. Mines by Bar-B-Q is a very popular level, many enjoy the ambiance of the level. Yet a few have had a hunkmeg issue with it. Others seem to like WU’s offer called Turnpike, as it offers fast game play and some excellent texturing.

I think by far, the most popular level was RabidCow’s Twin Lakes, version two, that SID decided to include in the distribution. RabidCow has spent months working, tweaking and improving the original level. All his hard work definitely paid off as Twin Lakes is just visually amazing. You should check out the sky box. WOW! The big trees are well, just freaking huge! The texturing is the highest quality, along with many great features. Check it out!

Oswald Rant: RTFM!

Like you, I too am a gamer. A simple minded person, who find a game that looks interesting, purchases it, installs it and starts it. Like you, I do not read the instruction manual, or check the FAQ, hell, I doubt I have visited the web site of the software vendor. But when problems arise what do I do? Consult my resources.

Like you, I am lazy. I do not want to bothered with manuals, let alone take the time to actually READ them and solve my problem. I want to play the game and not try to figure out how to play the game. But once again, when problems arise I consult my resources.

When it comes to a wealth of information, gamers are not very resourceful. I thought they were smarter, but I think I have been proven wrong, since becoming involved in Urban Terror. I only say thing from experience, but who knows I still might be wrong. We all know there are always gamers out there to proven something, let alone to prove me wrong. Guess they get a kick out of that.

When it comes to Urban Terror, we have spent time creating simple minded documents in order to assist gamers in solving problems. For some reason, these documents usually go unnoticed. You know the ones, you don’t click on them, but they read, ‘FAQ’ or ‘MANUAL.’ You don’t think you need those, but you do. Even something as simple as a readme.txt file can hold valuable information, that could save you time and an e-mail, such as “Dear Oswald, how do I install Urban Terror?”

Yeah, laugh it up now. But gamers are a very common bunch. Some many have skills and other are “n00bs” but when it comes to manuals and useful documents you avoid them like the plague. That’s okay, I guess.

The Urban Terror Forums are flooded on a daily basis with questions pertaining to simple fixes, if you would just take 5 minutes to do some leg work and search for an answer. I get a few hundred e-mails a week, most of which I answer starting with, “From the FAQ…”

Whoa! You mean there are actually answers in there? You betcha, tiger! While I do my part to help educate those who need a little push in the right direction, some, like myself are just lazy and looking for the “free ride.” But after my experience working on this project, I have gained a new found respect for those documents that are contained in box or on the Internet that accompany software.

While my VCR may flash 12:00 and my cell phone has voicemail I cannot clear, I do know where to go in order to correct those problems. So, when you are confronted by a problem and not sure where to turn, look for those friendly words on the web site, ‘FAQ’ and ‘MANUAL.’ They may save you some time and turn you on to some valuable information.