Blood. Sweat. Cheers.

This is always an exciting time for the development team, as the hours tick down and we close in on release day. I wish I was scheduled different hours these past few weeks to offer up my services to BladeKiller because she has been the “heart and soul” of this development cycle. Without her strength, the mod would not be where it is right now, on the verge of release. I am quite sure she is a ball of stress and she works feverishly to get everything completed and packaged for the April 1 release.

Woekele has been a welcomed addition to the team. He works very well with TwentySeven and BladeKiller as the team continues to push forward. The same can be said for QA, many of the testers, for example [T]Stone seems to be around all the time and willing to lend his services to testing as a moment’s notice.

My stress level is starting to build as we get closer to Sunday. I am still working on coordinating the release and will maintain the files and provide those individuals with access in order to host the files. The release party on Urban Radio will get the festivities started. And if previous shows are any indication, I am sure many will be calling for the files even before the show begins. Patience my little minions, you will have to wait until the show is over.

The effort of the development team might go unnoticed once you finally drop into a server and play the new version of Urban Terror. Many countless hours of blood, sweat and more blood make it all worth it when the files are released and gamers are populating servers at a rising rate. Hopefully the decisions Frozen Sand has made over the course of this development cycle will help equate to a success and popular release of Urban Terror.

Many gamers ask me, or tell me, “Urban Terror is dead.” I beg to differ on many levels. Our core community is strong and I am sure they would follow us regardless of what game we were working on and offer up their services to help test. There are still leagues that support Urban Terror, so the competitive side of Urban Terror still lives, although it has been dwindling at a good rate, this release will give it a shot in the arm and I think we will see more clans participate. The functionality of the stand-alone files and the impending support of BattlEye means that ANYONE without Quake III Arena will be able to play the game.

These are just a few factors that lead me to believe the game will continue to see success in the community, on public servers and in leagues. Hopefully this will mean a larger community that continues to play and support Urban Terror for a few more years. The development team continues to support a game they love and I am sure the same will hold true for those in the community.