Urban Terror: Close the Door

Since leaving the development team and Urban Terror, nearly 2 years ago I have yet to return to online gaming. The motivations for my departure and retirement were purely personal. For me, I had gone as far as I could with development as it was quite clear the game would never flourish as I had hoped for during the early years.

It’s quite rare I even bring the name, Urban Terror up because it’s a part of my past and I have moved on, leaving the community, the web sites and activities to others in order to cultivate. I still have an informal tie to the community as I continue to hold the rights to the domain name.

I happened upon a conversation today with an individual who is still around the community and as I understand it, the community and the game are not the same. I can’t speak to that, but can only surmise the problems plaguing the community/game now. While I never had a direct hand in any development, it was the community who drove the game to the success it had upon my departure.

Of course the development team was at the core of the community, with talented individuals leaving their mark and moving on. The early years were truly the “best of times” for me personally. Being courted by id Software, visiting their offices, participating in Quakecon, jet setting to Los Angeles for E3, being featured on Tech TV are just some of the highlights I take with me. Of course those days are all in the past and rarely do I even cast a glance at the newest PC games on the market because it’s “more of the same.”

With that said, there is still something to say about those individuals who continue to support the game after so many years. I have a few individuals in mind who, through thick and thin stuck it out with the development team. Not sure if I were on the outside looking in, like I was with Action Quake II if I could have continued for nearly 10 years even with a game I enjoyed

Being in the rare position I was, between the community and the game I had a unique perspective and seemed to get opinions from everyone. For many, I was the voice/face/name of Urban Terror, but never did I attempt to take credit. While I was involved, I left the real development/design to the talented individuals that knew how to code a feature, or create a model, uvwrap it and skin it. I was highly impressed with those who were level designers, but that was not my calling.
Unfortunately, it was “never quite good enough” for some. The worst place to be the day of a point release was on the community support forums. This was my domain, a place I controlled and supported and nurtured from the beginning. It was a unique feeling creating a community from virtually nothing to a strong community of supporters we had when I departed. I was amazed at the success and the ride I had been privy to.

Maybe my departure gave rise to someone with new ideas and new blood to bring something into the community to improve the game. While some may disagree I took a lot with me the day I left. Much of the unwritten history left with me. Many gigabytes of files continue to reside on my archived hard drives that will most likely never be accessed again.

Most of all I remember the people, behind every alias, either in game, via e-mail or on IRC there is a person. I was fortunate enough to meet a small percentage of these people over the years. The strongest bonds were between the long standing development team members. The same can be said for the long time supporters in the community, the people I entrusted files or hosting to. There were some great people behind the scenes who rarely got a mention. Maybe they hosted files or ran a web site or always put in a word of praise to the community, game or development team. While I will probably never communicate with these individuals again, they were a special part of the community and one of the things I held close though out my tenure.

Often times I was referred to as, “not a developer” because I did not provide any content for the game. While that is a true statement, it could not be further from the truth. I was a development team member and played an integral role that was often overlooked. Many individuals involved couldn’t or wouldn’t do what I did over the course of 10 years. While not the most important aspect of the game or community, I brought Urban Terror to life though the use of shoutcasting, when online gaming radio stations were still in their infancy.

My use of the radio medium introduced a new dimension to online gaming that was rarely seen previously. I attempted to stress the importance of the community, wanting feedback and information from supporters in order to strengthen the radio show on a weekly basis. By far, the most important portion of the show, aside from my bad, 80’s music was the development team update. This was sometimes a futile attempt to provide up to the minute information about development.

The second part of this new medium was acting as a commentator during online matches. I spent many hours a week dedicated to my radio shows and broadcasts. It would have been enough to just cover the match, but our community was something special and they deserved more. I had a pre and post game report, as well as commentary and sometimes guest casters on air.

This, to me was my calling for the game and it went a long way in the community. Yet some failed to see the connection. In the end I was burned out, tired. Maybe it was the years of abuse I took never really striking back or going off, unless completely necessary. A few examples spring to mind. When I initially got involved I wanted to see this development through to a defined end. For me, that will never happen as I dropped everything in a blink of an eye and walked away, never to return.

But, as I said early on the friendships you make will last a lifetime. The memories remain, but may fade as years go by. For the most part these were good times, never great, but good enough to keep you going for just a bit longer. Hopefully those involved now have an idea of where the game came from and of those who came before.

Friends of Terror

It is still hard to believe there is a group of dedicated individuals who have the desire and make the effort to keep Urban Terror alive. The fact we still have a very strong and dedicated community is a contributing factor to the longevity and success of the game.

I have been fortunate over those years to meet (yes, face to face) with many individuals on different levels as it relates to Urban Terror, from the invite to Quakecon in 2000 and 2001, to LAN parties in NoCal, SoCal and Colorado Springs and an appearance on TechTV (when it was around). There have been closed door, sit down meetings with Activision and id Software, which was more of a “wow factor” for me at the time since we did not know where we wanted to take Urban Terror.

If I knew then, what I know now, Frozen Sand (at the time, Silicon Ice Development) could be mentioned being on par with Splash Damage. Those guys had their shit together! They also had an amazing group of talented individuals. Not saying our development team hasn’t, because we have had over the years many contribute to the game.

Meeting gamers, executives, sponsors and personalities alike have been some of the best memories I have had. I mention this because I was able to meet Lt1 (aka Rob Bergman) last night, as he flew into NoCal for some training. Now, it’s not often that an opportunity arises, which will have gamers come in contact with each other, let alone team members. Remember, outside of meeting INVIS, BladeKiller and RabidCow I have not met the other talent on our team. But we have all worked together for nearly 4 years (if memory serves me correct).

It’s always interesting to put an alias to face, face to a voice and a voice to the online persona. I flashback to Quakecon 2001 when I was employed by TsN and our station was covering the event. I wanted to meet WarWitch, who at the time covered RtCW and was just an amazing announcer, complete with an entire online persona. With his voice, I expected something other than I got. Here stands a short, maybe 5′-5″ guy with a dark ponytail. Really blew my mental image of him, but nonetheless a great person and top class shoutcaster!

LAN parties are always interesting, especially when they were Urban Terror specific. Now I attended a weekly LAN in SoCal and Urban Terror was still rather new, but when our group made the transition to Quake III Arena, we played it every weekend. I did attend the .223 LAN in NoCal in 2003, which was also the first time I met Hottlipz face to face (little did I know we would marry a year later), along with many gamers from .223 and some other local Urban Terror players.

A few larger LANs featured Urban Terror and I was fortunate enough to attend those as well. Once in Los Angeles, where I was on hand to award the winner a custom Urban Terror case that was specially designed and constructed in Australia. I was also fortunate enough to attend EverLAN in Colorado Springs a few years, once when they did use an older version of Urban Terror.

Again, it is the people who make the game. I could sit here and rattle off a list of people who I have met and known over the years. I would love to have the time to go on a world tour just for Urban Terror. I know it sounds silly (Oh, remind me to talk about my East Coast trip!), but I think it would be a great time! I am sure there are enough gamers worldwide, I could shack up with, drink beer with and game with that could easily fill one month of travel.

The itinerary would include a trip south to Los Angeles and a stop by the GGL offices, where Epileptic Gaming transmits from, because djWheat is still Inside the Game. From there it would be on to Phoenix, Arizona to hook with Blankz, also of iTG. You can blame him for getting me involved in shoutcasting, thus the reason I can’t say Euro names correctly. I would fly to Colorado and check in with Spellbinder, because he has been a long time friend. This would be a coordinated trip to stop in Mesquite, Texas for Quakecon and countless people I know at that event including: Evil John, Tapper, Precious Death, the guys at id Software, especially Robert and of course, just to keep the list short Splash Damage.

The East Coast swing would include a stop to visit with Ghozt, AGBD and Fragging Newby. Hopefully we could find MFDoom, yes the now married Doomy and Capt. Porno. I went shooting with these guys and hung out with them years ago and it was one of the most memorable trips. Especially when you don’t know dick about some guy who goes by ‘A Giant Black Dude.’ Maybe a quick stop over in Florida to kick the shit out of BasiLisK.

The European tour would start with a stop in Portugal, why? Because I still feel they are the best community of gamers going for Urban Terror (yeah flame me, then fuck off, it’s my website and my opinion). From there it would be on to England to see Dick Dastardly and his flatmate, Qster and lord know who else we would find in and around the UK.

A trip would not be complete with traversing he frozen tundra of Sweden, Denmark and Finland (sorry Norway!). Definitely stop by House Valhalla! Many in the Danes and Swedes on the list who have been supporters for many years. A tour of the Rhine, well, Germany to meet Warbird (aka Wolfseye), since he has become a good friend.

An intersting stop would be Slovania, because of SLOfaca, Blaz especially and many of his countrymen have been wonderful to cover and talk to over the years. The Netherlands would mark one of the final stops, to meet “Whoa Keeley” or woekele. I need to forgive my lack of knowledge, but I would want to hook up with J0E and Preat of FROServers.com. Then again I would hope J0E is not nekked getting into the shower.

I could go on and on about the names, faces and places. But it would be an endless cycle. It has been many years and gamers come and go, but it is interesting to note how many names return to Urban Terror saying something like, “this is the only game I come back to play.” Hopefully this sort of comment is typical through out the community. It has been one helluva ride over the years and hopefully there is more in store for our community and us, as a development team.

Parting shot, I must apologize for not mentioning dokta8, Sam Hinton, one of the original coders. He was a big influence on me, a great friend and the one who got me involved.