Beta this Bitch!

This past Friday during Urban Radio, with thanks going to illogical from Clan PIT, the listeners were treated to an unknown level on the Urban Radio Server. The level is one I featured on The 6th Floor last week, that was still in beta, but it was a playable level titled, ut_workb1 by slinko. Again, check out the screen shots below to see what you missed. While I could spend the time actually playing it, I was able to gather some feedback during the two plus hours we played on it.

Overall, the vertical design and layout worked rather well. I think most were surprised at how simple it was to navigate the entire level. There were some extreme long ladders to climb in order to get directly to some of the levels, those are being looked at, as I understand it. Some of the other issues that were brought up, easy spawn camping for the red team and some r_speed issues. Aside from that, we will watch the progress of this level, as I think it would really make a good map for CTF servers and leagues.

Team Mapness, thanks to Duf Kni3n aka IVR has released the level, ut_toxic. This was another level we featured last weekend. Honestly, I have not had a chance to check it out. But from what I hear it is a very good all around level. I do know there are public servers, such as FSK405 and Aardvark running this level in their rotations. Be sure to download it and check it out!

Another level that was released, that some how I missed, but Dragonne, from SID was able to remind me during our phone interview last week was ut_commune by QueenBee. It has a feel somewhere between Abbey and Sanctuary. This is solely her level, with only moral support from Dragonne. So check it out and grab the download from this site. Props to QB on the new level!

He’s Back!

After a glorious trip to the South Pacific, Hawai’i to be exact, I am back in SoCal and not a moment to soon I see. Had to jump on that Anaheim Angels bandwagon, seeing as they were able to punk those fools from NoCal. Start crying Barry. The time away from the Internet did me well…I think.

I did have local dial up access and was able to keep tabs on a few things going on, but for the most part, it was sun, fun, hula babes and Long Island Iced Teas. Oh yeah…and golf!

Getting back into the swing of things here, as I unpack and try to get out of slacker mode being “stranded on a desert isle” for the past week or so. I did happen to check a newly released level out called ut_rumble. Not your conventional Urban Terror level.

It’s a URBAN TERROR FUN MAP (maybe TEH first)! its a maze, made of glass, it contains some booby traps, that can be activated my other players. Its the ultimate battle between blue team and red team,” says [=TM=] Duf ]{n!3n aka IVR. You can download the final version, here or check out more screen shots of this level and others from Team Mapness.

MAD-HORSE is reworking his level, ut_stoneville for good CTF play. “This is a big map, rich of details and it’s very different from the first “unplayable” version :-(… now the r_speeds value is about 7/9 kb and only in some points it’s about 13/14 kb,” says MAD.

As for progress on ut_streets, it has not made much progress, obviously because of my absence. But I am coming up with an error when I try to run the level, “ERROR: SV_SetBrushModel: NULL.” Now I have read the Q3A Error Messages and I don’t recall having any one unit thick brushes, nor are there any func_rotating to func_areaportals yet. So until I figure this out…