New Levels from SID

Ooooh, where should we start? How about with a “confirmed” rumor that the new point release for Quake 3, 1.32 will be out next week, as reported by RogeR over on Planetquake3. Of course I have been mum on the entire cloud surrounding the point release, since I did sign an NDA with id Software and was not going to compromise anything that I knew. So, the community has been digging that news, as is SID.

As promised, we are going to show off some of the work that the level designers of Silicon Ice has been up to. Some might know the name, WU. He is a level designer, who has been around the dev team from the beginning. Actually a long time member, but his only level he really did, that still remains is called Beachhouse. Maybe some of you heard or have seen screen shots of it. It was never released, due to missing textures. WU has been hard at work on a new level we featured in our ‘Latest Action Shot’ a few days ago. The level is called ut_turnpike and is a industrial/urban type area that features an overpass. Currently it only supports TS and TDM, as he told us, but he is going to look at adding CTF spawns and flags.

We will keep tabs on the progress of this level. No decisions as to when we will see this level released for Urban Terror. Also, if you check out the action shot today, Bar-B-Q [coned] has been busy, as usually. When he is not out with the [PIT] crew coning gamers, he is actually mapping. His new level is called ut_mines and features and semi-abandoned series of mines. Interesting level, some nice work, perhaps his best to date. Yeah, I know its tough to beat Rommel…we will be feature more shots of this level soon.

Ever wanna see BIG…I am talking BIG trees? Soon you will, thanks to ydnar and RabidCow. No further information on that…yet. But the screen shots I have seen are highly impressive. RabidCow, again on the cutting edge of level design and development. Props man, Twin Lakes is going to be amazing! We will present some screenies on that level soon as well.

Now, I don’t even know why I am going here, but I have been at it again, dabbling in GtkRadiant. I am going to blame Kostas this time around. I saw his level and got the bug to go back in and see if I was “skilled.” Hahaha…let’s put it this way, I have a full layout. If this work gets past the initial stages, it will make it’s way into a CTF level. Way too early for any sort of screen shots. Of course, we have seen me do this in the past. So, right now, don’t hold your breath.

Coming tomorrow, meet rustyTNT from |d’angels|, down in Australia. We will tell you about how her interview came about for the continuing Fem Fatale Series, right here on The 6th Floor.

Fem Fatales Who Play

Finally…it feels good to have the “old look” back, here on The 6th Floor. It feels like that old pair of blue jeans that you just cannot get rid of. Not to mention I think this layout and color scheme is outstanding. Props to my buddy, Ellusion! Now onto the new content.

As I mentioned yesterday, we are starting a series of interviews with female gamers who play Urban Terror. I decided to keep it within our community, since I do know a few of the female gamers, some of which I talk to on a regular basis and they seem more “down to earth” that some other interviews I have read. If you missed yesterday’s rant titled, Female Gamers: Introduction it sets up the reason behind why I decided to do this. I decided to do this after reading a few female interviews from RogeR over on Planetquake3.net. The conclusion from a few females I spoke with, “that girl totally dissed female gaming!”

You might have also noticed a few changes here. Gone is the 6th Floor Poll, seeing it was such a pointless feature, since some felt it necessary to “stuff” the count. That has been replaced with a dedicated Urban Radio page.

Finally, I am still working out a few of the dead links, which I know are still there. Give me a week or so. Most of what I am getting up and running are the archives of all the rants I have written since, 1999.