More Mapping

Was a bit hectic this weekend. But many good things really came out of out on a positive note. Finally got the Netzwerk Terror LAN to install and play Urban Terror with only a little bit of whining and complaining from the CS crowd. They got theirs in the end, we played that other realism mod. Unfortunately NT will not be helping to testing the initial offering of Beta 2. Sorry guys.

Let’s see…I have received a few new maps which are either new or updated. The first is from KAZ and Devlin called Japanese Gardens. Hands down, this is the finest looking third party map in the Urban Terror community! This level has just begun beta testing and you should be seeing sometime in the future. The level is a few Japanese house connected together with a few small gardens and towering statures. Quite a bit of detail include, some of which come from the excellent textures! Check out some of these screen shots:

[Shot #1] | [Shot #2] | [Shot #3] | [Shot #4] | [Shot #5]
[Shot #6] | [Shot #7] | [Shot #8] | [Shot #9 | [Shot #10]
The other level is an updated version of Fortress by Off by One, which many gamers seem to like. This new version looks better than this original. Probably still a bit too large and I feel that some of the buildings still need a bit of work in terms of overall scale. Based on the size of the chairs and tables, the player model feels a bit small. Still it looks pretty good. Check out the updated screen shots:

[Shot #1] | [Shot #2] | [Shot #3] | [Shot #4] | [Shot #5] | [Shot #6] | [Shot #7] | [Shot #8]
There seems to be some misconceptions out there which some just don’t understand. For example, Steve over on the Reaction Quake 3 forums decided to chime in on The 6th Floor. “I don’t like it when Planetquake acts like Oswald is getting all these scoops at his “6th Floor” web site when he’s on the friggin team.” Hey Steve, no problems buddy, Pappy-R, Ash and previous PQ Monkey, Hellchick all know I am on the Silicon Ice Development Team. I never said I had “exclusive” information or even “scoops” on what’s going on. This is a place where I can more freely voice my opinion as it pertains to gaming. Of course I watch other mods like Reaction Quake 3, Navy-Seals and news on Counter-Strike. Lord knows we can never run out of topics to rant about when it comes to that mod. Even with all its success. Oh, and one more thing. If there is “breaking” Urban Terror news, I will post it on the SID web site, since we are hosted at PlanetQuake as well. By the way the new damage system is NOTHING like Counter-Strike. Our mod is nothing like Counter-Strike as well.

An interesting thread was started over at the Quake3World Forums which asked, “Why don’t people make realistic levels?” So in defense of realism mods everywhere and especially Urban Terror, I decided to introduce them to WetWired. Check out the thread.

Thinking about using those old textures from a now defunct game developer? You may wanna think twice. Here is Paul Jaquays take on using textures from fallen companies.

“I’ll start with a bold position statement: Abandonware is a myth created by people who want to rationalize the redistribution of copyrighted material. In truth, somebody still owns those games or the rights to the images in them.

Copyrights exist at least 50 years past the “death” of their creator these days (that may be the figure, I think). Other than any source material (old books or photos, etc.) used to create them, any textures created for computer games are not going to be in the public domain … except where the original creators have released them for redistribution.

I believe Crack.Com may have done this with their Golgotha art … but you would need to do some research into that.

What prompted this? Yet another person inquiring over at the Quake3World Forums. Check it out, who knows, maybe you will find that bit of information relevant. It really goes further than Just textures, but worth the read considering Paul’s opinions.

Are you ready? Revolution is coming.