Okay, maybe early evening in Europe and the afternoon in North America, but there was some mucho grande testing going on today for the upcoming release of Urban Terror. I know I sound like an LP that skips by saying, “it’s coming” or “when it’s done” but today was a very good testing session, one of the biggest on record.
I know, you are sitting there saying, “how can you NOT have a big testing session with all the people you have in QA?” Believe it or not trying to coordinate more than 6-8 gamers at any given time is a challenge. Either it’s too early in the US or too late in EU. But with a bit of advanced planning and some notice we had up to 20 gamers fraggin’ ass today for Frozen Sand.
Basically, it was a “stress test” to make sure A) the server didn’t crash, B) there were no glaring issues that would put a stop to the countdown to release and C) that everyone had fun, because that is the name of the game. If the game is no longer enjoyable, then what use is it to play it, right? I was there on and off for about 45 minutes in between “daddy duties” and working on Hottie’s box (no, her computer). But I was able to test Tombs, Elgin, Thingley and Proving Grounds. All played very well, considering the changes. We were trying all three game modes, TS, CTF and Bomb in order to see where the problems were, if any existed. Sure, there were some minor issues, but as I was told they are “easy fixes.”
So what does this mean for you, the Urban Terrorist who wants to get their hands on a copy of the new Urban Terror? Well, pay me enough I can get it to you early. LOL, just kidding. With the cancellation of Urban Radio, BIGGER plans could be in the making for next weekend. As Matt Drudge says…Developing…
First, I would like to thank a few people for keeping my little web experiment going. Mikey at Action World, [MM]THX at Action Quake Forever and Death Magnet at AQMD for their time in trying to keep you, the players updated as to the whereabouts of The 6th Floor. It has been a rough and ugly month, but it looks like troubles are now behind me. It is now official and I do not expect to see any sort of response from the party who has control of the server in Scandinavia. This has been confirmed by another source. No big lose, it will take some time to win back a few supporters of the site.
I know I keep talking about big changes taking place. There are many in the works, such as a new and improved look of the site, better navigation and better quality of reviews. I have been working with a second party about revising the map reviews. It is actually an interesting idea when it was proposed to me, and it makes quite a bit of sense. After I we draw up the specifics, I will share them with you. All of this is leading to a better 6th Floor to server you, the Action gaming public. Because, isn’t that why I am here?
Onto the new maps…there have been a good amount or releases lately. Since I have been unable to really do much in the way of daily updates and notes on maps, I have been spending much more time playing and fine tuning my sniping skill (all my clan members quit your snickering). From Jesper Myrfors comes three maps, all of which offer up some excellent texturing. There is something to be said about photo-realistic textures. His released maps are: alley1, alley2 and hwy666. Check out this screen shot from alley1. Some of the best texturing I have seen to date.
From Squirrel comes his follow up map to Loveboat called temple. This map transports you into a Indiana Jones type movie setting and as Death Magnet mentions feels a bit like jungle1. The other releases include snakesmap by _Solidsnake and camel by Joost van der Velde and Nick van Ginkel, known as The Riddler and Mindmaker.
It is that time again…the weekly Netzwerk Terror LAN gathering. I have zipped up four maps to play when the Action period rolls around today. Two of the maps which have been released are fortcave by [CHAOS]Homicide and mxcity by [tBd] NRGizeR. The other two are test maps, which show considerable spunk and promise to make it to the “show”. Those maps are nakatomi by Shadowfire and coverme by Sir Caliber. It will probably be late tomorrow before I get something posted as to how the maps really played.
In other 6th Floor news, I am hopefully going to be getting through more reviews in the coming weeks. These will be the same objective and complete reviews, but without DM or TP comments initially. From what I have found, most people want to check out a map before taking time to download it and realizing they do not like it. For those on cable and DSL, this is no problem, but those the 56k people, like myself it is a bit frustrating. By doing this, you can get a general idea for the map, how it is laid out, how it looks, r_speeds and all the other information I provide on a review. As these maps make it into the NT Clan rotation, I will update each map accordingly and revise the review. This way, you do not have to wait weeks on a review for a hot, new release.
As for interviews, I have three lined up, two confirmed are NRGizeR, who created the aforementioned, mxcity and the_HUNTER, who has created the Lock ‘n Load trilogy and Night Raid. Look for both coming soon. As soon as I get word on the other interview I will let you know who it is.
And as you can tell, it has been a few days since the last update, this is due to a buddy of mine in from Chicago, so we were doing the “tourist” thing the past few days in SoCal. My vacation is upcoming, which means I should be having many updates and new reviews. Oh and one final thing…consider this somewhat important (that’s why it is last), my oswald [at] actionquake.com email is not functioning correctly. If you need to send me something, please address it to sockit [at] loop.com. I am still trying to figure out why the mail server does not like my password. Of course this only happened after I reformatted Windows98SE…gah!
I finally had a chance to walk through the new maps which were released the past few weeks. Those include: beach assault, ffrontal, citadel5, downtown, drydam and tokyo. Out of those five maps, I was very impressed with both ‘downtown’, ‘drydam’ and ‘tokyo’. All have beautiful textures and design. It also seems as if maps are being designed on a larger scale. I know there are still a few excepts in the past few released maps, like submarine and garden. But the new seem to be a bit more original. Which is nice to see. Even the city maps, seem to involve some new aspect or idea which was not included on a previously released city map. To all the mappers, keep up the excellent work. And damnit, I still want to put my map idea down and get it designed. It is very original. I’ll keep you guessing for a bit. I may let you know what it is.