Slow and Easy

Beta 2 development has gotten the best of me recently. Thus, no time for updates. With regular testing which happens daily, Silicon Ice Development is trying to get the mod completed sooner than later. Obvious statement, yeah I know. SID was able to update the Urban Terror Screenshots section with all new Beta 2 shots of the levels and the new models/skins which will debut in Beta 2.

eXKalibuR is back with some outstanding screenshots of his latest mapping attempt titled Museum. He was nice enough to send me the pk3 file to test it and provide him feedback as to where to changes and address problems spots. Overall, the level is large! Probably the largest level I have play tested to date, except for the ut_desert level by my 6th Floor crony, NRGizeR. The level would make for some interesting game mode variations, like Capture & Hold and Infiltrate. While this is just an early version look for the full release sometime after Beta 2. Here are a few shots from the Urban Terror Forums:

[SHOT #1] | [SHOT #2] | [SHOT #3] | [SHOT #4]
Many level designers keep inquiring about the new features for their Urban Terror levels. Features such as surface parameters, volumetric snow and rain, visible breathing, entities and spawn points. There are just a few which will be made available on Urban Terror, The 6th Floor and AMP web sites. Stay up to date on Urban Terror level design by visiting, The Level Design Forum on the Urban Terror Forums.

I know this thread was mentioned before, but if you are into mapping and I mean REALLY into mapping, then bookmark all the sites. This thread was started by AstroCreep over on the Quake3World Forums and lists many excellent reference sites for Quake III level design. So check it out!

One word of caution to those desiring to use Urban Terror or id Software related material on their non-id games,

 To The Freeman and any other “converters” who may be reading this thread. id Software does not permit content from the games it makes to be converted for or included in content made for other games. This means ALL content and ALL games. That means no models, meshes, skins, animations, textures, level designs, or code from our games is to appear in other games. If we wanted to have any other policy, we would say so.

If you have converted an id model or used an id texture on a model (or map), you have violated our copyright and the contract terms under which we license our game content to users. When we discover violations of our copyrights and trademarks, we will ask that any and all web sites displaying such content to remove them immediately … not just from visible web pages, but completely from the server. Giving credit to id for conversions to other game types is NOT acceptable to us. The converted content must come off the Internet and not be distributed in any manner.

If you have questions concerning this matter, you may contact me directly.”

As Paul Jaquays was quoted, “That’s me, id’s big meanie, depriving poor gamers from using id content in their non-id games.” Rock on Paul! And yes, Urban Terror does fall under that copyright since we have signed the EULA with id Software.

Maybe you saw this, but there was someone at FilePlanet who posted this Urban Terror link, mistakenly reporting this as the “latest” version. The link actually shows a Beta 2 screenshot of the H&K G36 being fired. Oh well, not bad, 14,000+ downloads in three days. Hopefully this is a bit of foreshadowing as to what Beta 2 will do once released.

Community Support

eXKalibuR posted some beautiful looking shots yesterday of his upcoming Urban Terror level called Museum. The outside shots of a large, old building are might impressive. Knowing his past work, I am sure this will live up the expectations of the community. Enough of my babbling, here comes some shots:

[Shot #01] | [Shot #02] | [Shot #03] | [Shot #04]
Found this in my earthly travels today. The Atmosphere Builder. Not sure if these can be imported or will be able to be imported in Quake 3. But it is worth a look.

There is another new site which has come online in support of Urban Terror. The site is run by Dominator and is called, Urban Terror Guild. Like most sites, these are only successful if you, the community supports them. They have posted an article on camping. It explores the difference in campers….er snipers. Which one are you?

For the Germany Urban Terror Community comes Urban Terror Germany. CrazyButcher has put some time into getting this young site up and on its feet. Unfortunately I don’t remember much of my high school German, so I cannot tell you what they are talking about. But nonetheless, give it a look.

Mobilized Forces has some new screen shots posted of the completely retextured level, Docks by BattleCow. Five new shots to give you an idea what the map will look like when you finally get to play it when released in Beta 2.

I also felt my small complaint on The CPL deemed it rant worthy and it has been posted as yesterday rant. Give it a read. I think I have been saying the same thing as most who wrote about it. Angel was wrong in what he said.

The monkey says to vote!

Real world commitments seen to keep interfering with my duties here on ‘The Floor’ and with Urban Terror. I think it was good to keep my complaint about The CPL up for a few days. What fools! All has not been lost, there is a new poll you can partake in. These week we want to know, What is the real reason the community has not seen an official release of Urban Terror Beta 2? Damn that monkey! Or was is BBQ? Cast your vote to find out what is causing the delay.

I am receiving more e-mails from gamers coming from the Counter-Strike Community. Most enjoy what they have seen to date with Beta 1.27. Hopefully this introduction will turn into an addiction we Silicon Ice Development releases Urban Terror Beta 2. No date has been released but based on the information from dokta8 and myself discussed in this thread you should be able to draw some conclusions. As dokta said, “…a final date is out of the question…I’m really sorry we can’t do any better than that, but from past experience I know we’ll cop flak whether we set a date or not, release early or late.

Received some new screen shots from eXKalibuR and his upcoming level, Museum. Hopefully I will be receiving in a few weeks to check it out. Here are a few teasers for you:

    
What about SID created maps? Well, the new Ricochet by WetWired is great! He has modified much of the map and included a few new areas which will really enhance the game play. There are also a few newly skinned vehicles. This is definitely a top notch level! Uptown by BattleCow continues to impress the more we play test it. There are a few areas he is working on to improve. Look for this to be one of the best game play maps for Beta 2. Gerbil is still working away on Pressure Zone, modify textures and finishing up numerous rooms. Was able to test the map more this last week. Look for this to be a big improvement from mbase. We know how much everyone love the grenade freaks on that map.

Damn where do these gamers come from? I have seen some strange clans, for example, Clan Homotoxin. *shiver* Don’t they look like a mean much. Hahahah…check out Rubber Ducky, put together by NoFear. *squeek*