Can I buy some more time, please? I always run out of time when it comes to trying to stay on top of development for Urban Terror, moderating the forums, hanging in IRC on ETG, shoutcasting for the Team SportsCast Network and my daily routine. Ah, what the hell. I guess it is time to bring you up to date on some of the “thangs” as it relates to maps.
First, a map depot, since the development team is not going to host a “real” map depot, I along with a few others will be working with INVIS when it comes to a true map haven for those homeless mappers. “Its coming. A few of the community mappers got with Oswald and expressed our concerns about maps and why people don’t play them. After a great amount of discussion we decided to come up with a new map depot that has not just every map to download from a fat pipe, but reviews and screen shots of each of them,” says INVIS.
There is an interesting level being created for Urban Terror by slinki. “The setting is an abandon bolt factory that terrorists have converted into a missile launch site…Small to mid size with plenty of vertical play to appeal to your lemming side. lots of level changing as alternate routes which makes it look bigger than it is.” A working beta of this level is available. Click here to download. Quite a “vertical” level upon first glance, for a moment you could mistake it for a vanilla Quake 3 level. I will have to see if I can obtain more information as to what he plans on doing. Very subtle change of colors depending on what side of the level you are on, blue and red hint of lights on the walls. We will have to keep tabs on this project. Here are a few shots I took while checking the design out. Again quite impressive looking.
Another level we have featured on The 6th Floor previously is called ut_toxic from the guys who brought you ut_rumble, Team Mapness. Still waiting on a release date for this level. I believe while fragging on Thunder’s Playpen, the map was nearly complete said du Knifen. Here are a few teasers for you. Also, check out this thread:
These are but a few of the levels under development. Still much work being down on the side of the development team when it comes to map. I finally got a near completed copy of WetWired’s ut_precinct last week. Took a long run through it and it is very impressive. Ranks right up there with Revolution, which I still continue to pimp as one of the finest levels around. Unfortunately, it gets very little play. But bomb/defuse should take care of that in due time. Maybe I will be able to share some more screen shots shortly.On a non-mapping note, I had to reinstall two of my systems the past week. My server locked me out and I was not able to hack into it. Thanks Microsoft! My game rig was action up as well, so if you sent e-mails related to mapping or tutorials, chances are it was lost. I believe I still have a few tutorials to upload.