Reference:”I’ll take that bet!”

On Friday, April 20, I posted a piece titled, “I’ll Take That Bet!” that told of a gamer who believed that, “[in] 3 months to a year the same people that complained before are whining about hit code again.” That is a pretty bold statement, so bold in fact he is willing to put up $50 “that in 6 months we will have the same amount of people complaining about hit detection even though the detection is now solid.

As I posted that fateful day, it was a very “bold claim.” Unfortunately October has come and gone and the number of gamers complaining about hit detection is minuscule. While v4.0 put to rest many of the outstanding hit detection issues, v4.1 improved upon it and the number of hit/no hit claims does not even rank as problematic.

With that said, will the individual who made that outlandish claim come forward to put his money where his mouth is an pay up the $50 he said he would put down? I doubt it will happen, but it just goes to show that the community yelled loud enough, the development team would hear and implement change that benefited all, well all but one in the Urban Terror community.

By the way, if you want to remain anonymous, you can just Paypal the $50 spot to oswald [at] planetquake.com. Thanks for taking the bet, but unless you can find a compelling argument as to WHY you think I am right you are wrong, I’ll just let the $50 do the talking. Thanks!

I’ll Take That Bet!

For viewers who play or follow Urban Terror you know there was a new and updated version of the game released on April 1. The development team and the majority of the community are in agreement, this a much better playing version that the previous, v3.7.

The Urban Terror Forums are always and interesting place to browse and since the release there has been a big influx of new gamers with new opinions into the community. This is a GREAT thing! One of the more recent threads started in the General Urban Terror Discussion was titled, “Which is the best new addition in 4.0?”

An overwhelming percentage of the comments cite hit detection as the biggest improvement. I think nearly everyone who has been around for some time and played 3.7 or some of the older versions will tend to agree. The new feel to the hit detection is almost immediately noticed due to changes in how hits are detected. This too, is a GREAT thing.

Amazingly enough, up until today there was no one who thought differently about the new hit detection. Then it happened. We had a gamer who contends, “3.7 had no problems with hit detection.” Wow! Talk about dropping a bomb. “No problems?” We on the development team even said there were hit detection issues dating back to the introduction of the ARIES hit code. This gamer also claims [hit detection] is, “more of a bug fix than a feature or new map…not impressed.”

Those are some pretty bold claims there, junior. Needless to the say the community tears his comments to shreds. Their comment of, “bigger models are a crutch in my opinion…but if it makes people like you feel like there is now better hit detection then more power to you,” this in response to a few comments directed to him.

As the thread progresses there is back and forth comments about why the hit detection is better or why 3.7 was not perfect. In the end he says, “I give 3 months to a year before the same people that complained before are whining about hit code again.” That is a pretty bold statement, so bold in fact he is willing to put up $50 “that in 6 months we will have the same amount of people complaining about hit detection even though the detection is now solid.”

So, I challenged him and took the bet. So come October 20 we will see how the community feels about the current hit detection. Outside of this one gamer I have yet to hear any issues regarding how hits are detected. Even those who pissed and moan about everything else in the release agree we have “got it right” in regards to the hit detection. If that is the case, how can so many gamers be wrong, and this one individual be right?

I would like YOUR feedback on this. Come October 20 if you feel the hit detection is no better than it was in 3.7, send me an e-mail. I tend to think I will be $50 richer on that day, but who knows maybe he knows something I don’t. We are only 3 weeks into Urban Terror 4.0, but so far it has been a very strong showing for the game and hit detection.

Slacker

Well damn, here I find myself typing away with nothing new to offer. Yeah I know I was supposed to kick out the review of Corn!! but time has just not permitted me to finish writing it. Monday will probably be the earliest I will get around to it. As for a rant….I am tapped out. At least for the moment. I p1mped Painberry and his editorial on realism. As for a response. I don’t have one. It was well written and I have yet to find a good loophole to attack.

I will talk about a few new threads I have found as they relate to Urban Terror. Here is an interesting thread I found while scouring the Reaction Quake 3 Forums. The thread is titled, For the team: Your competition! and while it was started back on November 07, 2000, there seemed to be some interest from a few different people. For example, Oddjob, who made his case, ““Make the mod the way we want it, with no concessions for what “the gamers” want. Make it as good as we can, stay to our vision, and maybe lots of people will play it.” That’s pretty much what we said about AHL and were totally flamed for here.” The thread spills over into the upcoming Action Unreal Tournament mod as well. There was a statement mode by a community member on their forums, “Any mod team that tries to cater to any audience will inevitably fail or become discouraged and quit.” While I have been thinking about the past few days, I am still trying to see how this statement can be justified. Without gamers to provide feedback, what is the use of creating a mod? Shit, I will be the first to admit he value the input of our community. Without them Urban Terror would not exist on the scale it does currently. I don’t agree with ignoring the community and shrouding your development behind a vale of secrecy. I can understand not wanting to give out too many ideas or features which could possibly be stolen or borrowed by a competing mod.

There seems to be a but more trouble with the guys over at Navy Seals. First, a community guy inquired about A.R.I.E.S. on their Navy Seals – Ideas forum. The consensus, everyone thinks ARIES is a pretty stupid name. But if it has done one thing for development, it now links the name ARIES to Urban Terror. Like Apoxol dropped in that thread, “Its not the name that makes the feature though (thank god). Perhaps we should have just not named it and told everyone what it was (a hit detection system for Q3 that detects down to a triangle on the actual model).” That is so true. But there seems to be more internal strife with Team Mirage as they continue to work towards Beta 1.