Games Developers Play

It’s rare I speak about the electronic entertainment industry since retiring from any sort of online game development or online game, I’ve also given up supporting many companies, such as Microsoft who still cannot get the XBox 360 right. In my tenure working on an amateur development team and rubbing elbows with some well known companies like id Software, Activision, Ravensoft and others I have lost some respect I once held for some of these professional development houses.

Since moving on from Urban Terror I have yet to spend any money on another PC game, nor have I built a new computer to support these high end fandango games that only seem to be getting prettier than anything else. I can’t speak for their game play, but after nearly 10 years of development on Urban Terror it became quite apparent that game play would always trump graphics. As we have seen in the past and will continue to see in the future, graphics will continue to sell games, not game play. Even games that should have never made it to retail will end up being found on retail shelves and not long after in the bargain bin.

Unfortunately many game developers continue to recycle their “franchise” products. This in my opinion is not what development is about. I feel that many companies seem to have lost that creative drive that bought us many unique and enjoyable games back in the day, DICE and their Battlefield series is one of the most popular. Another example is Call of Duty from Grey Matter Interactive/Activision. Both of these developers have been taking their series to the next level, but how is the game play? I believe as a franchise ages it can become chocked full of so many features that it actually detract from game play. I still feel Codename: Eagle was a solid game from DICE. Simple, yet enjoyable on a LAN.

Recently with the release Portal 2 by Valve (alleged) fans seem to do nothing but trash talk the game. This is typical of supporters to whine, “while hundreds of negative summaries complaining about unbelievably inane shit (source). This just goes to show even professional designers can’t get things right and fans continue to shell out their money for games and feel they are deserved something in return.

I do agree with what is stated in this article on Destructoid, “Of course, the people whining would still buy <insert game here> and everything else <insert company here> puts out without a second thought. No wonder they whine so hard — it must be difficult being such spineless, dickless chumps.” This was ALWAYS the case with Urban Terror development and all those chumps didn’t have to pay to play. It’s no wonder I got out of gaming.

Development houses will continue to develop games. While the actual retail market is undergoing a change, with boxed software slowly giving way to downloadable software, the quality of games continue to improve. I believe this is a trend that will continue to rise for years to come. Franchises will continue to spin new iterations and gamers will continue to overpay for under-developed software.

Point Blank Review: Battlefield 1943

Since my “retirement” from software development I have never return to that community or any other online computer gaming. I have lost all desire because software developers are very uncreative these days. It seems that everything that could be designed has been and the first place a developer looks for a “return to glory” is in the past. Look at the lineup from id Software, Doom, Quake, Wolfenstein. Many other titles from other developers are developed in the same vein.

I believe the last good game I played was from Dice, titled Battlefield 1942. Although in my opinion BF1942 was not as fun as Codename: Eagle, but ’42 was a well done game. Being out of gaming, I was rather excited to see Battlefield 1942 (yes that is a typo) available for the Xbox 360. What I didn’t notice at the time, until I spoke to my buddy in Los Angeles, that this was was actually called Battlefield 1943. It was a new and updated version of 1942 some years later.

I was torn, so much for having faith in Dice as they have now regressed and moved backwards in order to redevelop their last good hit. I am no fan of the console controller, they are just terrible for FPS games, especially a fast paced online BF1943 or any other game. So my aiming leaves a lot to be desired, it is not as accurate as the popular keyboard/trackball (or mouse) combination that is so common in the gaming community.

After realizing 1943 was a remake of 1942, some of the thrill was gone. Yet the game is visually stunning, given the technology running in the Xbox 360. It does seem that is what sells games these days and not game play.

As for the game play, there is really nothing much to report. Some of the movement over the terrain and up hills is smoother than I recall. I found myself not getting stuck on objects when operating a tank, for example. One new addition that adds to the game is the ability to blown up portions of buildings and structures. You can run over fence, through buildings and it seems to really add bit of pizazz to the game.

Flying was easier in the PC version. Both sticks are required as is the trigger button for your throttle. The left stick is used to help make a coordinated turn by using the rudder. Personally I don’t think it works all that well and you find your aircraft slowing way down to make a tight turn. But the planes are a bit more balanced in this version versus the PC version.

I have only put in a few hours but I am enjoying my experience. I think the air raid feature sucks, but Dice did the same type of thing with their crappy follow up, Battlefield 2 with the artillery strike. I could not pass up the opportunity or the price to check it out.

Unfortunately one of the things Dice or any other developer cannot get rid of with programming are the asshat players. Just like the previous community I was involved in there are many who just ruin the fun and enjoyment. I am sure this is will be my deciding factor when I loose interest in the game. Way to go players!

I recommend it though for the Xbox 360, it is worth the small price tag.

Milking the Franchise

Sitting on the thinking man’s throne this morning, thumbing through another bad review magazine called Games for Windows I came across the cover story, The Next Battlefield. I am…well, was a supporter of DICE, developers behind Battlefield 1942, Battlefield 2 and a lesser known, but enjoyable title, Codename Eagle, released in 1999.

DICE was able to take MMOFPS to a new level with Battlefield 1942, large, sprawling levels, vehicles and a wide range of weapons. It was a turning point in realism gaming genre. Game play, while not uber strong was on the higher side of good, not great, but with a few buddies, it made for a kick ass time.

Since then the game play value has really gone downhill compared to the graphical value of the Battlefield franchise. Add-ons and special weapons rewarded to those who level up by spending a bazillion hours playing. I lost all interest when DICE/EA started to roll out the addons, like BF: Vietnam and Secret Weapons.

Last year I picked up The Orange Box for the XBox 360. If you have read T6F before, you know I am not a big fan of the console, since many games leave a lot to be desired and cost a pretty penny to buy. TF2 was different. Now I remember back to the late 90s when Valve announced TF2, which (or the era) had some great looking graphics, but it turned out to *poof* vanish, much like vaporware does.

But Valve redeemed themselves with The Orange Box that included an all new version of TF2. While not the strongest game in collection, it did turn my head and I found the styling and game play above many other games that were highly touted. The cartoonish models, each with their own set of weapons and characteristics brought an entirely new look and feel to the FPS genre.

Now DICE…err…EA, whom I am sure pulls many of the strings is looking to continue milk the BF franchise with the announcement of a FREE…yes, a free game called Battlefield Heroes. Of course DICE defends their position saying it was evolutionary development, something they had on the drawing board years ago, but interestingly enough is announced months after a highly success Orange Box release that included a similar styled TF2.

Gamers, even hardcore gamers are not into upgrading their rigs with the impending release of the “next big release” such as Crysis or Unreal Tournament 3. Personally, I am not going to upgrade because neither of those titles really do much for me.

TF2, while not relying heavily on detailed and fancy graphics did do a wonderful job on game play. Unfortunate, as I have said before game play does not sell units, good, highly detailed and fancy looking art assets do. And sorry, demos don’t do shit, expect get you excited for a potential game, only to be let down after the developer and publisher get your $50-$60 bucks in their pocket.

So BF: Heroes, until TF2 will be free. Will the hardcore BF gamer actually loosen up and find interest in this sort of cartoon warfare? Dunno. All I can do is base it off the game play I have experienced with TF2. The article says game play will not be as “realistic” or hardcore for the n00bs. Because it was no fun to drop into a BF game, take two rounds and wait 15 seconds to respawn.

I do think DICE has looked at the success that Valve had with TF2 and is attempting to capitalize on it, regardless of their, “it’s been on the table” comment. Will they be successful? Sure, I think there will be a strong contingent that rally around this cartoon FPS to launch a new sort of genre. I do think others will follow in the footsteps of Valve and DICE.

Working as a mod team, as FrozenSand (formerly Silicon Ice Development) has for 9 years, we were always limited by hardware restrictions. Using the Quake III engine, gamers did not want to upgrade their systems in order to play a mod. Thankfully at the heart of our development has been a very strong game play component, with art assets as secondary.

While neither of these games will have any effect on Urban Terror, I do think we see a new movement in the realism-based FPS. Gone will be the hardcore, highly detailed shooters, to be replaced by a nice, easier version of a similar game. I do think the hardcore gamer won’t be pleased, but when you develop games you must do so with a common denominator in mind. I’ll be curious to see how this new type of shooter fairs.

War Rock

As I posted in Gaming Gone Bad last week, I have really been turned off by the current run of retail games available. Maybe that just goes to provide companie are churning our crap as retail sales for November fell 9% or $1.3 billion. That decline attributed to consumers waiting and saving for Xbox 360 (source: Reuters). Honestly, I don’t buy it, you can spin statistics any which way you want, but this article not about about sagging sales or poor video games on the market this holiday season.

Would you believe I am actually going to give props to a game I was turned onto yesterday by Gerhard (aka Wolfseye) who manages the gaming web site, Act of War. The game looks and feels a bit like Digitial Illusions CE latest offering, Battlefield 2. Now, I am not a big BF2 fan, I think the game is “just another” war based genre game that adds to an already over saturated market. Their previous work on Battlefield 1942, and its predecessor, Codename: Eagle were by far better products and more original.

Gerhard tells me to grab a “free” game (registration required) called WarRock. which just so happens to have strong similarities to BF2. Seeing that it is free and will play on Windows 2000, I downloaded, installed and gave it a test drive. First impressions had be giving it the nod of approval. The game is currently being developed by DREAMexecution, a Seoul, Korea based company. The game is run off their proprietary game engine called the Jindo Engine.

For more information check out, WarRock or DREAMexecution. You can also check out these shots (#002, #003, #004).