Sunday Night Terror

Okay, maybe early evening in Europe and the afternoon in North America, but there was some mucho grande testing going on today for the upcoming release of Urban Terror. I know I sound like an LP that skips by saying, “it’s coming” or “when it’s done” but today was a very good testing session, one of the biggest on record.

I know, you are sitting there saying, “how can you NOT have a big testing session with all the people you have in QA?” Believe it or not trying to coordinate more than 6-8 gamers at any given time is a challenge. Either it’s too early in the US or too late in EU. But with a bit of advanced planning and some notice we had up to 20 gamers fraggin’ ass today for Frozen Sand.

Basically, it was a “stress test” to make sure A) the server didn’t crash, B) there were no glaring issues that would put a stop to the countdown to release and C) that everyone had fun, because that is the name of the game. If the game is no longer enjoyable, then what use is it to play it, right? I was there on and off for about 45 minutes in between “daddy duties” and working on Hottie’s box (no, her computer). But I was able to test Tombs, Elgin, Thingley and Proving Grounds. All played very well, considering the changes. We were trying all three game modes, TS, CTF and Bomb in order to see where the problems were, if any existed. Sure, there were some minor issues, but as I was told they are “easy fixes.”

So what does this mean for you, the Urban Terrorist who wants to get their hands on a copy of the new Urban Terror? Well, pay me enough I can get it to you early. LOL, just kidding. With the cancellation of Urban Radio, BIGGER plans could be in the making for next weekend. As Matt Drudge says…Developing…

It’s Out! Finally!

I think things are slowly returning to normal. This past weekend has been outstanding. As many know Silicon Ice Development released Urban Terror Beta 2.6 yesterday. It was a very long and tiring day for those on the development team who took part in the release party festivities. Mad props go out to all of SID, especially Density who was a real trooper the last few days when it came to the code base.

If you missed Friday and Saturday, we held back to back, Urban Radio programs. Saturday’s program, the Urban Radio Pre-Release Party was out of control. You can download and listen to the shows from the Radio tab. Thanks to the guys at TsN Central we had enough bandwidth to accommodate nearly 600 listeners! Now that is support! It was an excellent time for all, as we discussed the upcoming release, new features, weapons and support features for the mod. Things such as the kick ass Urban Terror Manual. Course I am pimping it, cuz I spent a few months working on it. My contribution to Beta 2.6…hahah.

As for the mod itself, the Beta 2.6 release was very successful! The servers are increasing in numbers, gamers are at an all time high and everything…well most everything is going well. There are bugs and we are aware of many of the common issues that the community is bringing out attention. Of course they are catching things we had fixed, yet something seems to causing problems. So, SID is working on it.

As for the level designers, thanks to Dragonne has updated the def file for Urban Terror. This def file has new keys for the doors: gamemode_open and gamemode_shut. You put the game types that you want the doors locked open or locked closed in those keys I mentioned. If you are not sure what we are talking about, then load up ut_rommel in Team Survivor and CTF and you will notice the tunnel system is locked out and you cannot access it in TS. But in CTF they are open. Nice, huh?

Many mixed responses on the new levels SID released with Beta 2.6. One person will bad mouth ut_uptown and then the next person will praise the changes. It is like that for many of the updated SID levels. The same can be said of ut_riyadh, seeing as those two levels have stirred some controversy in the mod. Guess some gamers do not like change.

As for new levels, the community has responded very to the new levels. Mines by Bar-B-Q is a very popular level, many enjoy the ambiance of the level. Yet a few have had a hunkmeg issue with it. Others seem to like WU’s offer called Turnpike, as it offers fast game play and some excellent texturing.

I think by far, the most popular level was RabidCow’s Twin Lakes, version two, that SID decided to include in the distribution. RabidCow has spent months working, tweaking and improving the original level. All his hard work definitely paid off as Twin Lakes is just visually amazing. You should check out the sky box. WOW! The big trees are well, just freaking huge! The texturing is the highest quality, along with many great features. Check it out!