Blood. Sweat. Cheers.

This is always an exciting time for the development team, as the hours tick down and we close in on release day. I wish I was scheduled different hours these past few weeks to offer up my services to BladeKiller because she has been the “heart and soul” of this development cycle. Without her strength, the mod would not be where it is right now, on the verge of release. I am quite sure she is a ball of stress and she works feverishly to get everything completed and packaged for the April 1 release.

Woekele has been a welcomed addition to the team. He works very well with TwentySeven and BladeKiller as the team continues to push forward. The same can be said for QA, many of the testers, for example [T]Stone seems to be around all the time and willing to lend his services to testing as a moment’s notice.

My stress level is starting to build as we get closer to Sunday. I am still working on coordinating the release and will maintain the files and provide those individuals with access in order to host the files. The release party on Urban Radio will get the festivities started. And if previous shows are any indication, I am sure many will be calling for the files even before the show begins. Patience my little minions, you will have to wait until the show is over.

The effort of the development team might go unnoticed once you finally drop into a server and play the new version of Urban Terror. Many countless hours of blood, sweat and more blood make it all worth it when the files are released and gamers are populating servers at a rising rate. Hopefully the decisions Frozen Sand has made over the course of this development cycle will help equate to a success and popular release of Urban Terror.

Many gamers ask me, or tell me, “Urban Terror is dead.” I beg to differ on many levels. Our core community is strong and I am sure they would follow us regardless of what game we were working on and offer up their services to help test. There are still leagues that support Urban Terror, so the competitive side of Urban Terror still lives, although it has been dwindling at a good rate, this release will give it a shot in the arm and I think we will see more clans participate. The functionality of the stand-alone files and the impending support of BattlEye means that ANYONE without Quake III Arena will be able to play the game.

These are just a few factors that lead me to believe the game will continue to see success in the community, on public servers and in leagues. Hopefully this will mean a larger community that continues to play and support Urban Terror for a few more years. The development team continues to support a game they love and I am sure the same will hold true for those in the community.

Urban Fools Day

Okay, so I am a few days late actually announcing the release of Urban Terror on my site. I figure many of you who visit already are aware of the date (time TBA) and are looking forward to the release.

As a gamer I am excited for this release. Sure there are other “prettier” games out there to play, but I still feel that Urban Terror has solid game play and that is what keeps many coming back for more. I don’t game as much as I once did, attending a LAN party on a weekly basis for 2 years, but I still enjoy sitting down and playing a game that will entertain and keep my attention. Hard to do, but it can be accomplished.

Aside from Urban Terror there have been some retail games that have made their way onto my HDDs and survived for an extended period of time. Going back “old school”, Quake II and Action Quake 2 were probably the first that kept me coming back for more over the course of a few years. It was Quake II that got me interested in PCs (as I was a Mac guy) followed by AQ2 and CTF that we played faithfully at our LAN.

More recently my attention has been focused on the console world. I bought the Xbox a few years back and had it modded, so I did not have to buy games, but rented and burned them to the 100+GB HDD I installed. For sports games, consoles are where it’s at, I never did like playing sports games on the PC. More recently it was my poor decision to buy an Xbox 360, which has been a real letdown overall. The games have not been impressive from a game play point of view. Either the controls suck or the game play just lags. Maddedn 07 is a prime example.

So while I love my PC and gaming, it’s much quicker to plop on the couch and kick out a few quick games of soccer or football than search for a server to play, say BF2 on. But I think Urban Terror will help renew that interest in PC gaming. While the mod was never the biggest, best or most popular it is something special. As a development team member for 7 years, the only original one remaining it holds a special place in my heart.

The longevity of games these days are really short lived. Developers and publishers are out to make a buck more than a good game. Ask INVIS about his experience working on Medal of Honor expansion pack. Da horror! If asked, “Would you like to be profiting from Urban Terror?” I think we would all emphatically say “YES!” But the reality of the situation is we don’t, haven’t and probably won’t unless we happen to score a development deal to create Urban Terror as a retail project.

So April 1 will be an exciting day for all. The development team members (God bless BladeKiller, woekele and 27) and community are all looking very forward to the release. It has been a very LONG time for everyone which culminates in a great professional package. No longer is Quake III Arena required. The possibility of BattlEye providing anti-cheat support could spur an entire new influx of gamers. So the prospect are looking very good for the game and community.