Urban Terror. The Real Deal?
While I was not around when the concept for Urban Terror was originally conceived, I was a few months late to the party, but was able to become a member of the development team prior to the end of 1999. I have experienced much in the lifetime of Urban Terror and honestly I never thought I would be talking about it in 2008. Who would think a game concept from a teenager would see so much success in the future.
The future. Success. Just how successful has Urban Terror been? We were invited by id Software to Quakecon in 2000 and 2001 in order to show off our work on the game, as well as host a few round table presentations for gamers to attend. We met personally with members of id Software including Kevin Cloud, Robert Duffy and Marty Stratton. After the 2000 event, myself and Sam, aka dokta8 were invited by Activision to their Santa Monica offices to talk about the future of Urban Terror. Both of these events were the proverbial “feather in the cap” sort of experiences.
The Activision meeting would have been more productive IF we actually went in with the idea there was going to be a future for the game. Unfortunately, in 2000 the developers were really nothing more than enthusiasts who enjoyed developing the game as a hobby. Looking back, we probably did more harm than good for any future the game could potentially have.
The mod has been featured in worldwide publications from the UK, France and here in the US, as well as some of the newspapers and countless web sites wanting interviews. Again, a taste of success, but nothing that really put more then a temporary spotlight on what we had achieved.
Urban Terror was never as successful as Counter-Strike, then again very few games will EVER reach that status again, especially coming from the mod scene. It makes me wonder, the tenure we have with Urban Terror, the strong community support and now the ability to play Urban Terror without paying for Quake III, why are developers/publishers not taking notice?
In reality Urban Terror is a small fish in a big ocean, a REALLY big ocean. We have seen many retail games come and go with success so short lived it makes your head spin. Maybe I shoulder the responsibility as Project Coordinator/Public Relations saying I have not met expectations that were set. Of course, we were not incorporated until a few years ago, when Urban Terror was already established and the founders of FrozenSand, LLC now have a direction and goal they want to pursue.
That goes back to the question, why is Urban Terror not getting noticed? Part of it stems from the aging Quake III engine,we definitely had some good use out of the engine, but maybe we should start looking for a new, next generation engine to move the game to.
Urban Terror has never been heavy on the artistic side. With that said, I take nothing away from BladeKiller or the others who have spent years, countless hours and a lot of blood, sweat and tears to get the game looking like it does. But the fact is, developers and publishers want a game heavy in art assets. This is something we did hear when our demo was played by some professional developers.
Over the years we have concentrated more on game play, which you think would play a prominent role among developers, but I can’t think of any game I come back to other then Urban Terror because of the game play. This is echoed by gamers in the community, some who leave and return version or years later because of the game play. Now, if we were heavy on the art assets, would Urban Terror get the notoriety it deserves?
Nothing is ever just handed to you on a golden platter. We have been given nothing, but earned everything over the years. Our hard work, effort and commitment to Urban Terror, the community and most importantly to our fellow development team members makes us thankful for the success we have achieved. Who knows, maybe with v4.x release series we will be able to promote the game more heavily and possibly get some developers/publishers/bags of money interested in what we have to offer, not only in the game but as a development team.