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Lights! Camera! Maps!

Back to back updates, Oswald back in the saddle. Hahah…actually I have some kick ass screen shots to share with you. Okay, so maybe they are not a 1337 as those teaser videos we debuted yesterday, but still these are some great shots. First up are some new screen shots, after a considerable amount of work from RabidCow. “Something that I like to achieve is a balance between light and dark that everyone can live with. That doesn’t mean that it has to be bland, however. I am finding that by making a dramatic skybox and using the entity sun etc, I can make a map look good to those that like dark moody lighting and yet not have totally black shadows. It is the range between the extremes that gives the dramatic feel…if that is wider, the shadows can be lightened enough for fine visibility without giving a washed out look,” says RabidCow. This quote and others come from a thread titled, “Lighting in the maps” started by RabidCow.

Had a chance to check in with WetWired last night, remember him? Action Quake 2 level design guru, SID level designer with one of the (still) best overall levels, Revolution. More recently he has been working for 4D Rulers down in Australia. Their latest achievement, GORE has been out now for some time and Wet’s talents are showcased in some of the levels included in this game.

Today we bring you some updated screen shots of his level called, ut_precinct. This level has been under development for well over a year. But with his commitment to 4D Rulers, his time has been very limited when it comes to updating Revolution of finishing Precinct. But from these screen shots, Precinct is looking very good.

I have an older version of this level, very good design, as one would expect from WetWired. Very much a CQB (close quarters combat) level by the way it is designed. Stay tuned for more screen shots and information from WetWired on Precinct.

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