New Levels from SID

Ooooh, where should we start? How about with a “confirmed” rumor that the new point release for Quake 3, 1.32 will be out next week, as reported by RogeR over on Planetquake3. Of course I have been mum on the entire cloud surrounding the point release, since I did sign an NDA with id Software and was not going to compromise anything that I knew. So, the community has been digging that news, as is SID.

As promised, we are going to show off some of the work that the level designers of Silicon Ice has been up to. Some might know the name, WU. He is a level designer, who has been around the dev team from the beginning. Actually a long time member, but his only level he really did, that still remains is called Beachhouse. Maybe some of you heard or have seen screen shots of it. It was never released, due to missing textures. WU has been hard at work on a new level we featured in our ‘Latest Action Shot’ a few days ago. The level is called ut_turnpike and is a industrial/urban type area that features an overpass. Currently it only supports TS and TDM, as he told us, but he is going to look at adding CTF spawns and flags.

We will keep tabs on the progress of this level. No decisions as to when we will see this level released for Urban Terror. Also, if you check out the action shot today, Bar-B-Q [coned] has been busy, as usually. When he is not out with the [PIT] crew coning gamers, he is actually mapping. His new level is called ut_mines and features and semi-abandoned series of mines. Interesting level, some nice work, perhaps his best to date. Yeah, I know its tough to beat Rommel…we will be feature more shots of this level soon.

Ever wanna see BIG…I am talking BIG trees? Soon you will, thanks to ydnar and RabidCow. No further information on that…yet. But the screen shots I have seen are highly impressive. RabidCow, again on the cutting edge of level design and development. Props man, Twin Lakes is going to be amazing! We will present some screenies on that level soon as well.

Now, I don’t even know why I am going here, but I have been at it again, dabbling in GtkRadiant. I am going to blame Kostas this time around. I saw his level and got the bug to go back in and see if I was “skilled.” Hahaha…let’s put it this way, I have a full layout. If this work gets past the initial stages, it will make it’s way into a CTF level. Way too early for any sort of screen shots. Of course, we have seen me do this in the past. So, right now, don’t hold your breath.

Coming tomorrow, meet rustyTNT from |d’angels|, down in Australia. We will tell you about how her interview came about for the continuing Fem Fatale Series, right here on The 6th Floor.

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