Maps! Rejoice!
One of Urban Terror‘s QA guys, vynnski has been diligently working on his upcoming level, ut_suburbia He has used textures from Max Payne that are now community use textures. What a difference quality texturing makes!
“These shots only show one side of the map (less than half of the total size). When complete, it will be a symmetrical map with 2 houses facing opposite directions and a road leading between them. There will also be a center section and a drain pipe tunneling underneath the center of the map which will server as an alternate route between ‘bases’,” says vynnski.
[Suburbia #5] | [Suburbia #6] | [Suburbia #7] | [Suburbia #8]
[Suburbia #9] | [Suburbia #10] | [Suburbia #11] | [Suburbia #12]
Another level that said “couldn’t be done” is currently being done. Hmmm…wonder if I was the one who said that? Anyway, AutoMX is out to proven critics and naysayers alike wrong. Based on his early beta screen shots from Skyscraper, we all better just STFU! Check these out:
“THE STAIRCASE LOOKS NICE BUT ITS ONLY 1 OF 5 WAYS UP!”
- 1. Stairs
- 2. Out-of-service window washing cranes
- 3. Service ladders
- 4. Emergency stairs outside :: not to choke from smoke
- 5. **Secret**AutoMX continues on about Skyscraper, “Its the top 5 floors of a 40 story-high skyscraper. The architectural elements are accurate and damn good looking too. The map is HUGE in area, perfect for TDM, FA, or anything else using 10 or more players.” It sure is looking fine. Better than many of the vertical layout maps I have seen in a very long time. Best of luck AutoMX!
The 6th Floor would like to say, CONGRATULATIONS TO WETWIRED!!!” Brent, that’s WetWired has been hired by 4D Rulers as a level designer in Australia. This Nebraskan based company works in conjunction with Eyecon [who Wet works for] on the upcoming project, GORE. We wish him the best of luck. Not sure what that means for Urban Terror, but we do know, he will finish ut_precinct. Thanks for some excellent maps for both Action Quake 2 and Urban Terror!