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Urban Terror Review: Riyadh by dotEXE

ut_riyadh by Áskell “dotEXE” Löve
| Áskell “dotEXE” Löve | Score: 4.7 | By Oswald |

dotEXE is the newest addition to an already talented group of Silicon Ice’s mapping team. All too easy is it to become overwhelmed in the atmosphere of his latest map Riyadh. You can almost feel the hot dusk breeze of the desert blowing through your hair as you watch the sun set in the red sky and darkness begin to overcome the map. But don’t be distracted by the thought of warm sand between your toes too long or you may find your innards have become your “outtards.”

Texturing [4.5]
While Riyadh is not full of colorful, eye popping texturing, the featured textures complement the map and its setting very well. There is a very simplistic look and feel to all the textures used on the buildings and walls. Many of the textures recreate a sandstone look, which dominates both bases. A middle eastern decor borders the many of the structures located in Riyadh. Many of the colors are a very neural, off white color or light tan. Each base is identified by the red and blue striped awnings. The crumbling buildings and lookout posts located outside of the bases have that wind blown and worn look to them.

Ambiance: [5.0]
The most unique feature is the bright, setting sun slowly drifting below the horizon, as day turns to night. The fiery ball gives off a brilliant red glow, which is reflected on the faces of the structures facing the West. To complement the warm glow of the sun, the sound of howling wind blows over the desert hills and through the narrow valleys. Each base has the sound of beating Middle Eastern drums as you enter the plaza.

Creative Spark: [4.5]
The Arabian desert functions as a majestic backdrop and metaphysical land for the second terrain level designed for Urban Terror, this level conjures thoughts of Sands initially, but one run though the level and you will see noticeable difference. The levels are quite similar, but Riyadh does offer a different style of play, due to the accessible hills and clear lines of sight. The level is anchored by two large bases, constructed in opposing corners, like Lawrence of Arabia preparing to do battle against the Turks.

Construction: [4.5]
As previously mentioned, Riyadh makes use of the Quake III terrain generator, which really lays the foundation for a very balanced layout. Located in opposing corners are towering, fortified bases. Separating the bases are a numerous hills and winding valleys, all of which provide many options when moving through the level. The middle mountain range basically separates the map into two distinct sides, making Riyadh a very successful CTF level. Intermediate structures located at vital points on the maps, make this level challenging to negotiate where you are not out in the open. Technically, the map is void of flaws, yet the r_speeds do skyrocket up to 17,000+ when you are viewing the entire level from each base. On average r_speeds run 11,000 through most of the level.

Playability: [5.0]
This level is all about layout. The Quake III generated terrain and accompanying texturing is well implemented. Three valleys are separated by small hills, which are climbable in most areas, making the game play unpredictable, as gamers will take the quickest route between two points. A straight line! For those who decide to move more stealthy, there are intermediate points, such as the towers and crumbling buildings located through the level at two of the main intersections of the level. Even when controlling these two choke points, you do not control the level. The level is still dominated by the sniper, from nearly every point in this arid, desert environment. Although gamers who favor the assault rifles and machine guns do play an important role in controlling some of the tighter points, like the intersections, where the buildings are. Also, having a healthy weapon like an M4 or UMP45 is really more advisable when rushing the base.

6th Sense: [5.0]
What makes this map stand out from the rest? I think this is the sort of map gamers have been calling for. The level is similar to Sands, but much smaller in size, which helps to influence more fluid game play. That is a good thing. CTF just rocks on Riyadh and a real thrill to play. Be wary of the snipers, who seem to dominate the map, not only on CTF but the other game modes. The terrain works well to provide ample cover when moving between bases. But don’t get caught with your drawers down in the open, as you will end up, “as dead as friend chicken, baby!”

Final Score: [4.7]
[Oswald] While dotEXE became with his first level, 101, Riyadh got his recognized by Silicon Ice Development and a position on the development team. His talent and professionalism is unmatched. Riyadh, is just another example of how a level designer can design a high quality level, using not one the complex terrain generator, but simple texturing. Riyadh is already a community favorite amongst the CTF servers. If you have any doubt about it, hop on a CTF and make a dash for the flag. We look forward to seeing Riyadh played more, along with his next project!

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