More Maps!
The community that supports Urban Terror never ceases to amaze me. There has been drastic improvements over levels created for pre-Beta 2 and those under development, post-Beta 2. Recently, more screen shots are showing up in the Level Design Forum.
Here are some new shots of an upcoming level that is still in development. The map is going to be called ut_laneway by [[TLB]]cisum. Here are some screen shots and what cisum has to say about it:
It plays fast, with teams spawning on a random end of the lane. It’s 75% done. Only the one house is done the rest are still just simple clones. The cement blocks are to be replaced with roof type vent things. The sky is a temp as well until I find (or make) one with out mountains.
If I try hard I can make tris hit 10 000. And i still have to do the house’s so I have to find a few ways to optimize. This has been under development for 3 or 4 weeks. I expect to take another 2 weeks or so to finish it. Then I’ll submit it to SID for a last chance tweak. Then I’ll release.
Next up, comes some alpha shots from a very un-urban setting. The level is called ut_maya by BCU. Not many details available on this level. Here are some early screen shots of some of the fauna and rocky areas in ut_maya:
You can also read up on the latest review here on The 6th Floor. After putting in some serious time playing ut_casa, it has been reviewed. Does this map live up the all the hype? Is it all about the texturing, but suffer from a lack of playability? Will the coinbird be coming to get you? You can find out by checking out the review of Casa by SweetnutZ.