I’m Back!!!

I’m back!!! It has been sometime since I have provided a worthwhile update on The 6th Floor. Now that QuakeCon 2001 is over and the Urban Terror 2.3 Beta is released, I will be able to focus a bit more attention on providing the quality reviews the community is looking for. The site is currently under some development, as I move from HTML/CSS to ASP and better way to present the information that has gathered here since 1999, when I opened the doors to The 6th Floor.

The most recent news was the announcement by Silicon Ice Development releasing their highly anticipated map pack, which has become known as Beta 2.3. While there are only minor code changes in this version, it does introduce 8 new levels to terrorize, along with 3 updated levels from NRGizeR. I feel this map pack will provide hours, hoping months of action for the Urban Terror community, as SID begins development on the next beta version. No speculation on its completion date. New levels include SweetnutZ and his first Urban Terror map, ut_casa. I stick by my guns, texturing makes the map, this is no more evident than in this level. The newcomer to SID, dotEXE seems to have created a much needed mirrored CTF level titled, ut_riyadh. I really do think the CTF players will quickly find this to be a favorite. Same fors for the snipers, better keep your head down.

Bar-B-Q finished up ut_rommel, which seems to be getting mixed reviews on the forums. It is not your typical Urban Terror level, but does play quite well. BattleCow was able to get his level, ut_uptown finished, and GottaBeKD was able to complete work on the elevator, that this AQ2 style level finally was released. ut_pressurezone is the latest creation from Gerbil!, who had considerable success for Action Quake 2, but has been suffering a bit of design block in his levels. Pressure Zone is quite an impressive looking underwater base, but from the preliminary comments I hear, there are more issues with spawn points. Something SID has been working on to remedy. Let me also say, these usually effect the TDM game.

Tub is back with a map and a half. His latest work is called, ut_austria and continues the European type village genre. Also pay attention to the impressive model of Michelangelo’s David, created by Meaty and skinned by BladeKiller. The level, ut_village also reappears for the first time in Beta 2.3. There are some issues with this level still. While Legomanser did some of the updated work on it, NRGizeR provided some insight into reducing the FPS.

Finally comes ut_alleys from Bot Killer, which was a map we had seen months ago, before he played Houdini and disappeared. But, he is back with a map that should play a bit like ut_pressurezone as many of the areas are tight. But this map does play on a few different levels. It is also quite large.

You can check out all the sexiness of QuakeCon 2001 over at theUrban Terror web site, as I provided a running diary of this year’s event and what Silicon Ice Development did while in attendance. Check it out!

The review for ut_casa should be ready in a few days. I am trying to get adjusted to the daily routine. Unfortunately being away at QuakeCon, I have been unable to keep up with all the happening on the Level Deesign Forums, but I can guarantee you, one of the other guys like LORDofDOOM or Mungo Zen are on top of it.

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