Sexiness at E3

Ah yeah, Day Two of E3 is doesn’t get better, the apex of the show. While I was not able to hang as long as I wanted to because of the real J-O-B, but I did get to check out some of the goodies, inside the box known as the Los Angeles Convention Center. Damn, my feet hurt from all this walking.

More highlights from E3, what better way to show off E3 then through pictures, I know you don’t me throwing around my opinion, you see that enough on the other gamin sites. Tonight you can read E3: Day Two, read my brief introduction and see the madness.

Read this on the Urban Terror Forums, which originated on the Quake3World Forums by ttimo. “GtkRadiant 1.1-TA released! Version 1.1-TA of the Quake III Arena and Quake III: Team Arena map editor is available. This version has been in the works for quite some time, and everyone is very happy to see it out at last.” You can check out the new versions for Linux and Win32 at: http://www.qeradiant.com/files.cgi?dirin=GtkRadiant/ So check out GtkRadiant and look into the thread to see what it will behold. There is a considerable amount of information in these forums.

Want news on the upcoming point release from id Software:

Not-Newswire: “Bad news on the Quake 3 gaming front today as id software completely disappeared overnight. id staffers are now on the run for blowing all of the proceeds from their successful (but unfortunately never finished) multi player game Quake 3 in a debauched orgy of booze, loose women and pizza. Before leaving, the coders set fire to the building destroying all source code for Q3A.

“They think we’ve been working on an update,” slurred an unnamed employee, “but it’s all we could do to sober up and get a .plan out the door once a month”.

“They bought a finished product at retail” they were heard drunkenly chanting as they left.

Attempts to contact an id management spokesperson have proven unsuccessful, as apparently no-one is actually responsible for running id Software…

A spokesman for the Mac gaming community reported “They’ll resurface when they need more money. Probably pushing some new engine”.”

 

(The preceding article is of course entirely fictitious and the result of too many hours waiting for a GODAMN update to Q3. It is in no way meant to cast doubt over the integrity of the id staffers, how much they drink, how often they shag and whether or not they get the munchies, even if they do far too much of all three when they probably should be coding. It’s not mine to say. I am also in no way suggesting any pyromaniac tendencies in any id staffers – even if there seems to be a lot of fire everywhere in their games. I’m sure it’s nothing).

This courtesy of Sailbad on the Quake3World Forums. I thought it was quite funny, maybe I can do something like this regarding Urban Terror.

Oswald Rant: E3 – Day #2: Workin’ the Floor

While Day One provided a great overview of what there was to behold and drool at E3 this year, you really get more selective the next two days as to what you want to check out and inquire about. I tried like hell to talk to some of the developers, but really had little chance of getting a word in edge wise. I did check out some of the upcoming game. Spent about 30-40 minutes getting the low down on Soldier of Fortune 2, then stepped next door to Return to Castle Wolfenstein, which was wall to wall bodies. Hell, that’s nearly every inch of the convention center the past two days.
I am not sure if you are into the sport scene, but the EA line up looks solid again! As if that is any surprise. While we talk shit and trash Microsoft regarding their operating system, but their Flight Simulator 2002, looking incredible! Yeah, I know flame me. Who the f**k plays these? I DO! So, back off! It looks to top anything that has yet been released.

I am not into the console gaming, so I did not spend much time in that hall. Did see the Nintendo Cube and over in the PC the X-Box was on display and nearly impossible to get up to. But with all the screens and monitor, the system looks amazing! I am even considering one. Yeah, like I will wait in a line or even pre-oder one of these things. It’s a fad, it will go as quickly as it comes.

What better way to show off what E3 is about than with pictures. Here are another sixteen shots that will give you and idea as to what is going on this “industry trade shot.” So, kick back, check out the shots and I will wrap everything up tomorrow. Then we can look forward to QuakeCon. Rock on!!!

 

 

 

 

 

 

 

 

 

 

 

 

 

What better way to show off what E3 is about than with pictures. Here are another sixteen shots that will give you and idea as to what is going on this “industry trade shot.” So, kick back, check out the shots and I will wrap everything up tomorrow. Then we can look forward to QuakeCon. Rock on!!!

Day #1 of E3

You realize just how small of a fish you are when you head to a convention like this. Urban Terror? Silicon Ice Development? Who are they and what do they do? I am sure that would be the comment from many at a showing of his magnitude. That’s fine, they are neither a LARGE development company or bidding for Game of the Year in PC Gamer [although mod of the year would be cool!]. E3 began this morning at 10:00am and while I only hung out for about 3 hours, it was not nearly enough time to take everything in I wanted to. You can read, E3: Day #1, to get some idea what caught my eye, along with a flurry of pictures I was able to get. Look for more tomorrow, as I return for Day #2 and getting down and dirty with the booth babes….hahaha. Yeah, right.

Oswald Rant: E3 – Day 1: Overwhelming

When can a 31 year old feel like a kid again? Each year you attend the Electronic Entertainment Expo, better know though out the industry as E3. While this is only my second year, you can compare walking into the Los Angeles Convention Center, home to the expo, like a kid taking a walk though his first toy store. You know how you see something and start walking towards it, then something else catches your eye and you end up wandering aimlessly though thousands of square feet of exhibits.
The expo last three days, and I intend on hitting it each day, just to take in everything. Today I arrived about thirty minutes after the doors opened and it was already jam packed with expo goers. The registration lines were just outrageously long, thanks to the early registration, the closest I ever got to those lines were a picture from the mezzanine level.

The main hall was buzzing with excitement and anticipation, as I approached the glass doors that held the “Mecca” of the gaming world. Many of the exhibits and attractions seemed to have a ‘2’ attached to them: Unreal Tournament II, Soldier of Fortune 2, Return to Wolfenstein [not a ‘2’ but a sequel] and Aliens vs Predator 2. This also set the stage for what seemed to be many realism shooters debuting this year at E3.

While Counter-Strike was highly successful and still going strong, lesser name developers were showing off their projects which will compete for domination in the realism genre. Some of these titles include Operation Flashpoint and Global Operations being developed by Barking Dog Studios.

There are still others who will be looking to dominate this genre, one such title is THQ’s Red Faction or Max Payne by GOD Games and there is even a Sierra expansion pack called Half-Life: Blue Shift and the much talked about Halo by Bungie, all look to have some impact on the gaming community. Look for more deatils and more pictures as E3 rolls on over the course of the next few days. E3 is really more than just realism shooters, but since mods like Action Quake 2, Counter-Strike and even Urban Terror to a degree, help usher in this wave of shooters, it pays to check them out. But don’t fret, there will be more goodness to come.

While I spent most of my time checking out each exhibit today and did not pay close attention to detail, you can count on more info and shots from some of the big name games you are all looking forward too. What would E3 be without booth babes? It seems this is not the marketing strategy of 2001, as the number of booth babes was dramatically decreased from last year. Yeah, as if I am keeping count. But rest assured, where there is acrowd, there is a booth babe ready to pose with you or for you. Oh yeah, the line to get your photo taken with them at the Tecmo exhibit was better than 30 minutes. Ah no thanks, booth babes are not that important. Here are some of the other shots I took today, Day #1 of E3:


 

 

 

 

 

 

 

 

Look for more information as I will spend a few hours at Day #2 of E3.

On the eve of E3

Somewhat a late update today, being Wednesday the 16th, but since I will be attending E3 all day tomorrow, I might as well, drop a few things today. I will also have some pictures and my thoughts on E3 this year when I return from it tomorrow. I am looking forward to this event, as I did last year. Thanks to GameSpy Industries for the pass and opportunity to attend.

Let’s start with the non-gaming related news. Had a chance to truly relax today and not really put much effort into Urban Terror. I had a chance to go paintball at Tombstone Paintball Park, here in SoCal [that’s Southern California for those who don’t know]. Seeing as it was mid-week, our private party of 24 ballers had free reign on all seven fields. You can check out the fields we played on. The spent time on Urban Chaos, Tournament, Speedball, Jungle and Foxholes. Like some of our game modes, we played mostly Team Survivor. The one exception coming on Jungle, which we played CTF. Thanks to yours truly, I capped the flag in the second game! Rock! A great time, so if you every get the chance I highly recommend you go out and paintball.Don’t be a pussy! Take the pain! A great stress reliever and the true, “Urban Terror.” Here are a few shots from paintball today. First doing what I do best and a new addition to my body:

For those mappers with questions on proportion and scale, I recommend you check out this thread from Mungo Zen. This thread pertains to crates and their sizes. If you have ready any of the reviews here on The 6th Floor, then you know I am very anal when it comes to scale of objects on a level. Mungo talks about sizes relative to the Urban Terror player models. So, if you are in doubt, I recommend you check it out.