Oswald on Stamina
After moderating the Urban Terror Forums for the past years or so, I have seen quite a bit in terms of ideas, opinions…..oh and let’s not forget the spam! I am quite level headed and will try to answer anyone’s post if I have an idea as to the answer. Many of the Silicon Ice Development team members respond and interact with the community. By doing this, SID does not put themselves above the gamers, but on the same level, as we interact with them and their ideas and opinions everyday.
One thing I have noticed as Beta 2 draws closer. The number of gamers who are starting to speak up over some of our new features for Beta 2. There are a few topics which seem to hit home with gamers, which include lightmap vs. vertex, the new stamina system and strafe jumping. Most of the comments have centered around the stamina system, which is not surprising. Gamers want Urban Terror to stay a “fast” mod, like Quake III is out of the box. For the most part, SID has preserved this need for speed the gamers have been yearning for. The change from Beta 1.27 to Beta 2, will not see a decrease in running speed, as it remains the same. Walking will play a larger roll in order to revitalize your stamina. Does this pose a problem? Probably, as you will be a sitting duck for enemy fire. Standing still will also cause your stamina to come back quicker, but pose similar problems. The medkit we have implemented will allow you to bandage twice as fast, but do you want to carry one?
Gamers are not going to like the fact their movement is going to be dictated by that annoying, yellow stamina meter on the bottom, left corner of the screen. I can already see the complaints rolling in. Even now, some gamers are already knocking the system and they have yet to play Beta 2. Fair? Eh, not really, but everyone is entitled to their opinion and myself [since I am writing this] and SID respect that and will listen to any and all issues. We are not trying to destroy the mod, which some may think. We are trying to put the “TEAM” back into team gaming. We want gamers to stay together and move in groups to accomplish the objective, not have a single llama go bunny hopping across the level and make it a one man show. So please, bear with us, as we feel this system has its advantages, but one which might take a bit of time to perfect for Urban Terror.
I know I can speak for SID when I say, we are looking very forward in presenting the Quake III Community with Urban Terror. This is a far cry from out Beta 1 release. This is definitely the build which helps to get Quake III recognized again as the game of choice. We feel from here on out, there is only one direction to go. That being up! With your continued support and interaction SID is ready to take Urban Terror to the next level.
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