…and now the news
I had intended to update last night, but damnit, I fell asleep at my computer again. It was probably good I did as I have some new information from a few of the team and community mappers.
Paying homage to the community mappers, who really are the life blood of any gaming community comes word from Torquemada{AP} of Armageddon Mapping Productions. His current project is called Terrorkeep Go check out his Flash presentation of Terrorkeep. The individual screen shots are also available, here. Looking good Torque!
We follow that new map with word from that “crazed Aussie” himself, WetWired. His name is fairly well known throughout the Action Quake 2 community and currently in the Urban Terror community. While he is working on numerous projects for Beta 2, he has decided to modify his current level, Ricochet. I am sure many are quite familiar with this level and consider it to be the “standard” that other maps are compared to. He has outdone himself this time. I was able to get a sneak peak at the modifications he has done to Ricochet which will be included in the upcoming Urban Terror release. There are many changes which should improved the overall game play of the level. Gone is ramp which zig zags back and forth up to the roof, replaced by a spiraling staircase. The sniper’s roost, near the atrium and that ever so present “elevator music” has been turned into a library. There is still more to see and come from Ricochet, but I am sure you will all be impressed. Screen shots to come in the near future.
Thanks to Tub for posting information which is imperative to level designing for Beta 2. This same information was posted on the Urban Terror web site a few weeks back when it was introduced. Check out, this thread for all the game type information. Here is a bit of what Tub had to say,
Ok here’s a load of detailed info on the new game types. This is so you can plan your maps around how you want them to work with all the new stuff. You can have as few or as many different game types on a map as you wish. As Oswald has mentioned we will quite possibly be having a map comp after beta2 is released so this would be a good time to get some ideas together.
Please don’t worry about entity names yet since we are not going to be giving out the def files for a while. As I said this is just so you can design your maps for post beta2 with the game types in mind.
Silicon Ice Development has not yet released any of the necessary files for the name game modes. Same hold true for textures, look for more information as the release approaches.
For those looking to create new environments for Urban Terror, check out The Wadfather who recently surpassed 10,000 public textures! They have many textures and environments for your upcoming levels. Check them out!
While I am all for any development team getting together and kicking out a competitive mod, something has to be said, and I think SID Coder, Apoxol did just in his response in a recent thread on the Navy Seal Forums. Intellectual property is something that you cannot copyright. Including ideas for a mod or game which have been around for years and calling them “your own” is pretty ridiculous. Hell, A.R.I.E.S., the new damage system to Urban Terror is nothing new, we just found a way to implement locational damage and gave it name and now people link words, “ARIES” and “Urban Terror” together. Is that so bad? No, not at all. Check the thread and decide for yourself.