Lightmap vs Vertex
Occasionally I screw up, if you had not noticed. I had one of those moments last night. I guess after 31 years, well the last 10 years I would have figured it out. DO NOT update the web site while under the influence of alcohol. I end up sticking my foot in my mouth, looking like, well a drunk.
I made the mistake last night of offering some incorrect information as it pertains to BattleCow and his upcoming level for Urban Terror Beta 2 called Uptown. I made reference to a spawn point which the red team uses as being less than satisfactory to say the least. We were playing Team Deathmatch or Deathmatch, while the spawn points were actually set up for Team Survivor and Infiltration. The problem has already been corrected and level designers, like BattleCow will be using new spawn point entries when mapping for the different game types.
There is a new poll up today. We want to know how you play Urban Terror, using lightmap or vertex and why. This is a relatively hot topic on the Urban Terror Forums recently and we just wanted everyone to voice their opinion and see where that leads us.
Found this piece of information over on the Quake3World Forums. It seems there is a guy working on an experimental Quake 3 Level Renderer. It might interest some of you, check it out.
For those of you looking to incorporate different into you map, check out this real world shot. Then check out some of those 1337 level designers who took on the challenge of reproducing them, here One guy named bushboy, probably had the best looking solution, but those are not available for download. But Hydra made his solution available for download.
Link of the Day goes out to those looking to settle a score and get even. “Yep, this is the site to really get your own back on mates and enemies…come on in and you’ll see what we mean !” Check out BeHorrible.com.
Coming tomorrow. A guided tour of Uptown by BattleCow and a mapping article from Devlin along with other 6th Floor goodness.