Back in the saddle
Finally I have some fresh new information for you to check out. First, comes the highly delayed review of Corn!! by Pablo Gil ‘eXKalibur’ Fernandez. While the map has a modest score, there are some real problem areas. Most notably the game play. The layout is very flat and one dimensional. Hopefully you find it interesting. If you don’t, keep reading, maybe I will have something else to interest you.
I have been in touch with BattleCow, who is currently working on improving the quality of his next level, Uptown which will debut in Urban Terror Beta 2. Here is just a sampling of what to expect:

Did you happen to read this coop article by Hellchick titled Crosshairs: Counter-Strike alternatives-great taste, less cheating? I guess I was most interested by the final paragraphs:
And finally, for those of you with Quake III Arena there’s Urban Terror. Urban Terror is actually more like an Action Quake for Q3A than it is a Q3A version of Counter-Strike. The current beta 1 version has only two game types: team play and deathmatch. But already the programmers have implemented four new game types for beta 2, which will be coming soon: search and destroy (somewhat similar to Counter-Strike’s bomb-defusing scenario), tax collector (in which teams must be the first to grab the two piles of cash on the map), infiltrate (blow up the enemy base with some C4) and assassinate (a “protect the VIP” type of objective). Look for beta 2 in the coming weeks.
Thanks to Hellchick from dropping the p1mp hammer and giving Urban Terror props.
If you are interested, I was asked to give another interview. This is it was the Belgium web site, ShrimpWars 2.0. I met up with Sch3lp on IRC as he probed me for information. Check out the interview.
Every realism comparison you see these days is becoming a “Counter-Strike clone.” This term is beginning sound quite redundant. Why can’t gamers just accept the fact it was a great and highly successful mod? Why continue to bitch and complain about its shortcomings? No more than every gamers are realizing that the Half-Life engine is an “old” engine. Yet it is still a powerful enjoy to provide game play for a wide spectrum of computer systems. Not a day goes by, there is not a comparison made to CS. It does not matter if it is our mod, Navy Seals, Reaction Quake 3, Front Line Force, Infiltration….they are ALL compared. The horse is dead for Christsakes, quit beating the damn thing! Who should Urban Terror be compared to then? I believe we can be compared with those mods built on the Quake III engine, that is who? Navy Seals, True Combat, Reaction Quake 3 and countless other mods which are generating a fraction of the interest in realism mods for Quake III. The winner? That is not for me to choose. That will be up to the gaming community to decide. Partial? Me? Hell yes, I want to see Urban Terror do it. But that does not mean there will be others.