It’s a plethora…
Okay, I am back after a quick one day roadie to San Diego, where the weather was just beautiful, 85F [or 29C for all the non-US folk] in the middle of winter. It’s no wonder I am a wuss, what can I say? I don’t want to move where it is cold during winter.
Had a chance to catch the Hellchick on AllGameRadio last night. The buzz words were “p0rn” and “astrophysics.” You go make the connection. Of course there was the standard interrogation about background and how she came to end up at the “Big Fuzzy.” She gave her opinion on the state of the community as it stands now, along with here it is going. While she did speak about the quality of mods being developed, Urban Terror was not p1mped. Oh well. We still love her. Guess the game at PQ currently is Q3 Gridiron, but don’t let HC under the center. She is no Joe Montana she said.
It looks like the second map I began to develop, ut_reactor may actually be completed in the near future. I was talking to Devlin [one of the authors of Kriegerhorn and the upcoming Japanese Garden], he and KAZ were interested in what I had. So I gave it to them, asking just to be mentioned in the credits. Hopefully they will pass on some screen shots in the near future. In other mapping news, I downloaded the map, Hostage Rescue by fourdee. While the level seems to be scaled to correct proportions it feels a bit cramped in place, like the parking garage and very massive, while standing in the courtyard in the mall. The level does show promise and while I was unable to obtain an unofficial r_speeds my system [800MHz GeForce DDR], slowed to the low 20s for the FPS, but overall averaged 40+. Here are some screen shots if you are still unsure about it:
For you mapping gurus out there, check Hellchick’s interview with TTimo who is one of the developers behind GTKRadiant. For the latest and greatest from GTKRadiant, check out there IRC channel [#qeradiant on irc.telefragged.com]. From the modelers world, comes a thread over on Polycount talking about the possibility of MD4s making their way into the Quake III engine. Some interesting comments, check it out on Polycount.
As for Wednesday’s review, it should be posted sometime this afternoon. Being out of town on Monday and Tuesday without access to the necessary news files has caused me to get a day behind. I will make up for it tomorrow with a review of the level, Corn by eXKaliBuR. Pretty map. Pretty lacking game play.
Today’s submission for Link of the Day comes from Jake of SID. Shit, wonder why can’t I stumble upon this with the chicky babes? Click here for the story.