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id Myths

I just happened to be in the right place at the right time and stumbled across this piece on the Quake3World Forums posted by Todd Hollenshead, CEO of id Software. He attempts to dispel three of the top myths surrounding id Software.

#1 id myth: Everyone drives a Ferrari.

Reality: Only John Carmack drives a Ferrari. While I assume Romero still has his, those two were the only id guys to *ever* have/drive/own Ferraris, unless one of them let one of the other guys borrow theirs (unusual and unlikely). [No, we did not see the Ferrari there during QuakeCon 2000.]

#2 id myth: Everyone who works at id is rich and that makes them all lazy.

Well, maybe only the jealous, the critics, and the cynics add the “lazy” part since they have no idea how much people here work.

Reality: Um no. How many former id employees left/got fired/moved on to become members of the wealthy retired? Answer: none. Tom Hall went to work for Apogee. Dave Taylor started his own company, which failed, and then went to work for Transmeta. Bear and American tried to start their own company but then ended up at Rogue and EA respectively. Sandy Petersen works for Ensemble. Sean Green still works at ION. Jay Wilbur took a few months off and now works at Epic. Brandon James works at Rogue. Steed works at Wild Tangent. John Cash works at Blizzard. Mike Abrash went back to Microsoft and now contracts on his own. Brian Hook went to Verant (where he apparently did cash out from the Sony buyout, but that’s not id-related). Anna Kang started her own business. Mike Wilson went to ION, then Gathering.

#3 myth: We worship Satan.

Reality: Paul Jaquays is a deacon at his church. Sandy Petersen is a devout Mormon. Not everyone is religious (like it’s anyone’s business but their own), but that demon stuff is wack. Just because Anne Rice writes about vampires doesn’t make her a blood sucking demon with super-human devil powers.

What else?

Todd Hollenshead

In more id Software news, the guys released a beta version of their newest point release, 1.27h. The fixes include:

-Fixed James model bug
-CD Key read correctly when starting from Q3A vs TA shortcuts
-Handicap exploit fixed
-Bot routing bug fixed
-Potential 20 FPS increase for some clients
-Sensitivity is back how it was

For further information, check out Robert Duffy’s .plan file. Look for the full 1.27h release in the coming weeks.

If you plan Urban Terror, then you have undoubtedly played the map, Docks by BattleCow. I had the chance to talk to Cow tonight and got caught up on his upcoming map which he calls, Uptown. Over the course of this week, I might give out some screen shots. Unfortunately, it was not the best compile, so the screen shots seem a bit washed out. But nonetheless, BattleCow’s map is looking great! IN his words, “Yeah it is kinda big…didn’t really mean to do that. There’s only four spawns though so people can guess the other team’s spawn and will have an idea of where to go look.” When I inquired what was left to complete, he responded, “The design is done, I think…just need to tweak the appearance.” For a sampling, check out today’s ‘Latest Action Fix’ featuring Uptown by BattleCow.

Today’s 6th Floor Link of the Day: “Book ’em Dano!” Okay, so we are not in Hawaii and this is not the 5-0. But it is your chance to check life behind bars, thanks to the jail cam which has been established in Maricopa County, Phoenix, Arizona. Check it out. Only bad part, you need to submit registration information.

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