Let’s get high!
Let’s get high…..high speed that is. After nearly 3 years of waiting, wanting and whining it happened. I have a cable Internet connection through @Home. While I am already banging my head because it is nearly unplayable for online gaming. Yeah, let me repeat that. It is nearly unplayable for online gaming. I am still searching out tweaks for the modem, but in all honesty I don’t think that will solve the problem. It seems I am unable to connect to a node on the @Home network, which is causing serious “phone jack” problems when trying to frag. Guess I will drop a dime on them in the morning and start eh verbal assault. One plus, that first download I did and the transfer speed read 1.28MB/sec. WOAH MOMMA!
Christmas 2000 was great, I got everything on my list I asked for. The best gift, an Olympus D-490 Zoom Digital Camera. This thing rocks! Gonna buy a few 64MB memory cards and send in for my free card reader and I am set. Textures for like for all my Urban Terror maps. Also, my ass will be sitting in front of the DVD player for about 50 hours, as I get to relive Season #1 and #2 of The X-Files. Yeah I am an X-Files Freak! Tomorrow I get to go blow a $75US gift certificate at the electronics store.
While it was nice to celebrate the holidays, there was really no relaxing. SID is still fighting somewhat of a battle with gamers unable to install or connect when trying to play Urban Terror. This is not good, but we are there every step of the way to get them all up and running. Thanks to Yose, the Mac community is back in business. CHeck the Urban Terror site for details if you are a MacAddict!
The map, ut_reactor is just about finished in terms of layout. I have a few more walls to erect and then it is time to go back and check to see if the layout makes any sense and where the dead spots are. I can already see a few of them, which means it will be time to go back and change those areas. The map is currently three different levels and fairly flat [ala Counter-Strike]. As much as I preach about this, I figured I had to lead by example. I also believe the scale of the map may be a bit off. That is yet to be determined. Thanks to HFX for all the great looking “evil textures” he created. I really do think it will make the map look very slick when it is finished. Maybe I will get some screen shots later in the week