Merry “fraggin” Christmas!
Merry “fraggin” Christmas!!! Just finished ripping open the presents and was quite happy with them this year. Now I have 48 episodes of The X-Files to watch, as I was giving the first two full seasons on DVD. ROCK! I get to celebrate Christmas again tomorrow morning down in San Diego with my parents as well. Tis the season twice this year!
Now its time to deck the halls with more Urban Terror cheer. As you should know by now, the latest version of Urban Terror was released this past week. Beta 1.27 is now available for download on the Urban Terror site and right here on The 6th Floor. Overall the new beta has been met with resounding acceptance and positive feedback. SID seems to have taken many of the criticism and comments from the community and taken that to heart for Beta 1.27. Why the servers are a bit slow to upgrade, some not until January, gamers are saying they are playing more Urban Terror now than before. It also looks as if the p1mp on PlanetQuake on Thursday from Pappy-R about the new release introduced some new players to the community. We always welcome new players. Don’t hesitate to ask questions or e-mail me or another team member when you need help.
Work on Beta 2 has already begun. The coding team, which all the necessary tools from id Software has started recoding the mod from scratch, which, “will let us iron out many of the bad little things that have accumulated in the code with over a year of coders coming and going, and learning how stuff works” says dokta8, lead coder for SID. The level designers are still awaiting the release of the new version of GtkRadiant which will include the new terrain tool which should improve the maps! Many gamers and designers alike are waiting to see more rolling terrain. These two items along with new features, models and game play modes will take Urban Terror to the next level.
I have been working hard on my current mapping project, ut_reactor. But there are some areas, such as a large and wide open tri level atrium which does not really excite me too damn much. I may remove it and remap that section. I have mainly been using the outstanding textures from evil_lair over on HFX. If you have not seen these textures, you should. Very high quality and work great in any map! Depending on how it goes today, I may share some screen shots later. Here is a forklift model I asked Meaty to create for me for my map. Check it out!
We also have a new holiday poll up. So go vote, damnit! While you are there, take a look at the result of last week’s poll. It seems many of you are content to wait it for the Beta 2 version of Urban Terror. We thank you for your support. And to those who want it in the next week. Yeah, sure. We are good, but not that good…