Interactive Radio

It has been nearly 8 years I have been producing and presenting Urban Radio to the Urban Terror Community. One of the most difficult things to achieve (outside of success) is listener/viewer interaction. I continue to try and see how I can get those gamers who tune to actively participate.

One feature that has been successful is the Urban Radio Server of the week. In 2008, the two weeks we have hosted the show just Fraggin’ and Clan Head Shots Only have enjoyed their participation. This continues to be one of the best ways to get gamers “in the game.” They play some Urban Terror on the server that is being pimped and listen to the show.

Recently, Spellbinder and I have got TeamSpeak working so gamers can interact with me, live on the air. Now, I don’t know what it is, but gamers have not flocked to this new feature as I figured they would. Sure, there were a few gamers, like Black Republican, Undertaker and Klarity who came on air and interacted. But outside of that, it has been very difficult to get YOU, the gamer to join the conversation? Why?

The video stream seems to be quite the roller coaster. One week the numbers are way up, the next they are way down. Not sure if there is anything I can do on my end in order to prove a better presentation. I have a few things in the works, but right now they are all just “developmental.”

I have always been very grateful of the gamers who take time out of their day to tune in to Urban Radio. In return, I hope I am professional in my presentation and gamers will return for the following show. If gamers don’t support the show, then like we have seen in years past, my interest will wane and the show will become the on again, off again variety that no one wants to see.

What can be done? Interact during the show! That is all that is asked, join the Urban Radio Server of the Week, join the discussion in #urbanterror on ETG or Quakenet and get on TeamSpeak and BE HEARD! There are many who throw their ‘tude around on the forums and disagree with what I say. Now is your chance for the proverbial “face to face.” Stand up and be heard. Urban Radio will only survive with the interaction and support of the community. Thanks.

Shoutcasting Returns!

Since last April, there has been no Clanbase coverage or Urban Radio shows due to my commitments to training at work. Thankfully, as you have read, I have fulfilled my obligation to training, became certified and the stress and pressure I was under the past year has subsided. This now allows me some free time to commit to Urban Terror and bringing the action to you.

Urban Radio on Sunday will mark the first show of 2008 and definitely not the last. I am planning more show coverage as the popularity of Urban Terror continues to rise. Of course, I look to the community for their interaction in making the show a success.

Next week, will begin shoutcast coverage for Clanbase Nations Cup XI. Like Urban Radio, I have been absent from Open Cup and Nations Cup action for some time. Coverage will be heard and possibly seen using Stickam Video. I am still working on getting the actual in game coverage set up.

Unlike previous Urban Radio shows, one of the unique features I introduced last year to the show was Stickam Video, giving gamers the ability to watch or listen it to. It really was a great feature and quite popular, more so than the audio side. The video side does have an IRC style channel for the show gamers can idle in, asking questions, poking fun at the host or discussion my comments.

Hopefully BladeKiller will become a regular co-host on Urban Radio, we even have the possibility to have guests online at a moment’s notice. Spellbinder will serve as the proverbial phone screener and assist or deter gamers getting air time. The ability to have guest was something that was not all that successful in years past, but we have all the bugs worked out (right Spellbinder?)

So join us Sunday for Urban Radio, it is sure to be a good time for all. Join us in #urbanterror as well on ETG or Quakenet and remember to read the topic channel for the most updated information on Urban Terror (!radio is very useful).

Terror de Urban

Wow! It was one of the best weeks every for Urban Terror! Hard to compare to a real event like Quakecon, which was amazing in its own right. But this was different. The team is a much closer group of individuals in the past. That does not take away the development work of previous team members. Maybe it is the interaction and how we work together as a team, some together or nearly 5 years!

The release was something special in its own right. Coming off one of our longest development cycles we wanted to make sure everything was right. Was it? Of course not. There were issues pre-release and now post release. Even during the release we were a bit tardy with the files to the host FTPs, which in turn made the files about 30 minutes late. But hey, it’s close enough for government work.

The community support for the release was amazing! We had over 250+ gamers in each of the #urbanterror channels on Quakenet and ETG, along with some 450+ watching the pre-release party on Stickam Video and another 100+ tuned in on the radio side. We applaud the community for their turn out and I believe we have impressed the majority of the gamers with the release. But there is still that small percentage, of which I won’t rant about now.

The past week has been spent in support of the Urban Terror release. Many are still working tirelessly at updating files, talking to community gamers, playing the game and answering questions. This is just part of that “cycle” I spoke about during Urban Radio last weekend. Of course you would NEVER find this sort of support from a development team if this were a retail project bound for the shelves. It’s unfortunate, but I guess when money dictates actions and money dictates getting a good looking game released as opposed to a well playing game…

Anyway, big props to the Urban Terror community for coming through and believing in the development team. I know many had their doubts that A) this release would happen and B) it would cause this sort of noise to bring gamers back into the community.

One last note, while at Easter dinner last night, I had the pleasure of downloading, installing and starting ioUrbanTerror.exe (used in conjunction with the mod files). Folks, if you just follow the directions, you will have NO PROBLEMS! Yes, it is that simple of an install, easier than it was with the mod files, as I had to restart three times on my own machine with the mod installer.

Ho! Ho! Ho!

Why is it the end of the year is so damn hectic? Yeah, so you have Thanksgiving, Christmas and New Years…oh yeah and my birthday (November 9). I mean aside from those days, what makes you average gamer into a raving lunatic? Colleges and schools are usually on break for much of December and part of November, gamers are plentiful and packing servers, yet the time flies by and before you know it, you are starring down the barrel of a SPAS12 being held by a fat, jolly chap yelling, “MERRY CHRISTMAS, BITCH!”

So it has been 30 days since my last update…either I am getting old or slipping. Actually it is neither. Real world commitments, like that thing we call a j-o-b are really putting undo stress into my life at the moment. Since my company just filed for Chapter 11 bankruptcy protection, there has been no holiday cheer or festive mood around The 6th Floor. A bit unfortunate too, especially waiting 11 months for the holiday season to arrive. On the verge of either being furloughed (kids, that means I loose my job) or taking a big pay cut, I have really been in a shitty mood. If you hang in #urbanterror on ETG or on the forums, then you might have noticed.

This is something that is definitely NOT needed, especially this time of year. The weekly, Urban Radio program has missed that last two weeks, one due to a meeting, which I dubbed the “axe meeting” at work and this past Friday for the start of the Intelmasters in London, England on TsN. Hopefully sometime this week, I can kick out a holiday show for the Urban Terror Community. Watch #urbanterror for more information.

As for updates, I am sorry to say, but I don’t have much of anything. I do want to say thanks to [PIT]thnom for sending me a link to more free textures from Noctua Graphics. Also want to apologize to Vivian for not getting her story up, I am sure she is going to say hello with a fat sniper round up my ass very soon. Also want to say thanks to the guys who help cover the Urban Terror action at TsN, JeffT, Whizperz and Vansilli, been some excellent coverage the past few weeks. And of course a big group hug to those I work with on SID. Amazing, we have become such good friends working on this project. Lastly, happy holidays to those in the Urban Terror Community. Thanks for the tremendous show of support for the team and the project. You guys and girls are the best around.

If you want to get nostalgic, then check out The original 6th Floor started back in 1999 during Action Quake 2. A few people wanted to see it in #urbanterror, so I have put it up for a limited time.

Happy holidays!

Rant and Roll

Today is a quick and dirty update, as I have a bit of work to do before hosting Urban Radio beginning at 1:00 pm PST. Join #urbanterror for all the fun and frolic today as we look back at the week in the Urban Terror Community. We will have an Urban Radio Server up and running, as well as some free swag, IF we get the participation we are looking for.

Today being Friday, I drop a new rant on the site titled, I Can Beta Test. I’m sure it will rub some gamers wrong, or they will continue to tell me to go to hell. Then it wouldn’t be a rant would it? Hahaha…it deals with a group close to the development team knows as the Quality Assurance Team. Feel free to send me your feedback if you think I am wrong.

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I get word, Subway2 is close to release, so says laerth. Did some more testing on that level last night with a few SID members…again. Overall, it is a great improvement over the first one. The original Subway is an excellent map, probably in the top five for me. But this new version will add a whole other dimension to gaming, especially when it comes to CTF. As you can see in the screen shots provided.