Flashback Friday: Shoutcasting

tsnStarting in 1999 I became an avid gamer while living in Chicago with a roommate who introduced me to the PC game, Quake II. The rest, as they say is history. Never in my wildest imaginations did I think I would find so much enjoyment, meet gamers, developers and friends from all walks of line brought together because of video games, which has become a culture. In 2000 on an invite from id Software attended my first LAN event, QuakeCon as an amateur developer for Silicon Ice Development, the team behind the Quake 3 modification, Urban Terror.

Since that time and experience my online persona, Oswald or Oz, was taken in many different directions, but one thing remained constant. Video games were the central focus. Looking back years later on what I accomplished, makes me wonder what could have been. Riding a wave of success in 2000, our first meeting with Activision, on the heels of QuakeCon didn’t quite go as planned, but it could have changed my life.

Running the development team as a project coordinator and promoting the game as public relations, I met with some interesting opportunities. Trips to Boston, Colorado Springs, Irvine and Los Angeles were just some of the requests as part of an online community known as shoutcasters. As defined by Liquipedia, “a caster is a person dedicated to the broadcasting side of esports, providing commentary for games. Casters often double as hosts for tournaments, conducting interviews and player introductions among other things.” Over nearly 10 years I worked with two online stations, TsN, the Team Sportscast Network and Radio iTG or Inside the Game. Both featured some of the same personalities and brought video games to life through their knowledge and coverage.

While this was the next step, it was an unknown personality (to me) named, Blankz aka “DJ Too Pimp For You,” who interviewedme in May, 2001, while part of Silicon Ice Development that got me interested in shoutcasting. It wasn’t long after the interview that I preempted Anything Goes with my own 80’s radio show called Radio Oz. It was really nothing more than playing tunes on request from the 80’s. Very little talk or conversation but that all changed.

itgRadio Oz as it was know morphed into Urban Radio, which debuted on December 21, 2001, which featured music and information on the game Urban Terror. While not at the apex of development, the radio show was a success with the online community. The two hour show was written and produced by myself each week through 2008 and featured prominently during release cycles that brought new game files to the Urban Terror community. This took support to the next level and broadened my horizon as a shoutcaster.

On May 7, 2002 I began providing commentary and coverage for ClanBase, one of Europe’s largest and most respected gaming leagues. Coverage began with Urban Terror, which my was expertise providing Open Cup, Nations Cup and ladder based gaming. Along with CB I provided limited coverage of CAL, FMFS, OGL, STA and TWL but my first love was European coverage.

With a falling out at TsN, I followed a small group of devoted casters who built a new station, Radio iTG or Inside the Game. The format was similar, associated with specific online gaming leagues and LAN events, but the format wasn’t all games, all the time. We were able to expand and do individual shows, Just Push Play was born.

You can now view the online archives and download any show.

Broadcast Yourself

youtube_logoYou Tube is all the rage when it comes to viewing online videos, many of which are submitted by independent artists and individuals. Going live in February, 2005 I never really used the service or uploaded material to be viewed my by myself or others. Within the last few years it seems You Tube has truly taken off, recently purchased by Google, the video service is thriving. Broadcast yourself!

As an 8 year old  1976, we had no such service, the VHS would come to American on June 4 the following year. Televisions was limited to a handful of channels and movies were viewed in theaters.

These days mobile devices reign supreme, online retailers and cable companies seem to have cornered the market when it comes to videos and movies. You can watch the newest releases in the palm of your hand or your favorite television show you recorded last night on your tablet.

Technology has truly moved us in a new direction when it comes to video. These days You Tube seems to be all the rage. When it comes to the latest viral video or something trending, chances are You Tube has it captured. Every form of media seems to have a channel, from news outlets to magazines and papers, to businesses if you can record it, You Tube can capture it.

In 1999, on the verge of Y2K, not know what was going to happen to digital (computer-related) and non-digital documentation and data storage situations, I was deep into PC gaming. It wasn’t long after my indoctrination to PC gaming I got involved in shoutcasting, taking a position as a caster, covering live, online gaming from Urban Terror to Medal of Honor and hosting my own shows, Urban Radio and the 80s revival show, Just Push Play. I also ventured into live video casting.

I toyed around with live video coverage, which the respective communities loved! It took casting to a new level, one that had rarely been seen outside of being involved in the game itself. Unfortunately, true video coverage took more hardware, power and Internet connection than I had at the time. The majority of my coverage was done strictly as audio, which for the time was still pretty impressive.

These days I am in awe at You Tube personalities and the show they produce. My knowledge is quite limited and I am sure my son knows much more about them than I do. He’s 9 years old. It has gotten to the point that I find myself watching some of the shows he has going on You Tube. Stampylongnose, Dan of The Diamond Minecart and You Always Win featuring GUNNS4HIRE and meatwagon2 are just three of the channels he has saved as favorites.

While my idols growing up usually played in the NFL and MLB, these days it’s not uncommon to see kids idolize these personalities on You Tube. I must admit these three channels are good fun. Stampy and Dan provide fun and entertainment for all ages, while Gunns and Meatwagon usually play some ‘MA’ games their humor is probably geared toward a rated ‘T’ (for Teen) audience. Yet, I have no problem with my son watching any of these You Tubers.

My son, again age 9, has asked for the last few months for, “my own You Tube channel.” He has recorded some videos on his iPad and toy video camera, but to date, nothing has been shared outside of our family. His schoolmate, Taylor has recorded some short, corny videos that he made available on You Tube, which only spurred more comments of “Dad, when can I get my own You Tube channel?”

I have been highly impressed to see him experimenting with playing his games while providing a running commentary on what he’s doing. Who knows, maybe he will be the next Stampy Cat with 5 million subscribers! I do think it’s great to see him interested in this sort of technology as consoles, mobile devices and PC allow users much more flexibility and ease of use to get content shared and viewed online.

 

 

Urban Terror: Close the Door

Since leaving the development team and Urban Terror, nearly 2 years ago I have yet to return to online gaming. The motivations for my departure and retirement were purely personal. For me, I had gone as far as I could with development as it was quite clear the game would never flourish as I had hoped for during the early years.

It’s quite rare I even bring the name, Urban Terror up because it’s a part of my past and I have moved on, leaving the community, the web sites and activities to others in order to cultivate. I still have an informal tie to the community as I continue to hold the rights to the domain name.

I happened upon a conversation today with an individual who is still around the community and as I understand it, the community and the game are not the same. I can’t speak to that, but can only surmise the problems plaguing the community/game now. While I never had a direct hand in any development, it was the community who drove the game to the success it had upon my departure.

Of course the development team was at the core of the community, with talented individuals leaving their mark and moving on. The early years were truly the “best of times” for me personally. Being courted by id Software, visiting their offices, participating in Quakecon, jet setting to Los Angeles for E3, being featured on Tech TV are just some of the highlights I take with me. Of course those days are all in the past and rarely do I even cast a glance at the newest PC games on the market because it’s “more of the same.”

With that said, there is still something to say about those individuals who continue to support the game after so many years. I have a few individuals in mind who, through thick and thin stuck it out with the development team. Not sure if I were on the outside looking in, like I was with Action Quake II if I could have continued for nearly 10 years even with a game I enjoyed

Being in the rare position I was, between the community and the game I had a unique perspective and seemed to get opinions from everyone. For many, I was the voice/face/name of Urban Terror, but never did I attempt to take credit. While I was involved, I left the real development/design to the talented individuals that knew how to code a feature, or create a model, uvwrap it and skin it. I was highly impressed with those who were level designers, but that was not my calling.
Unfortunately, it was “never quite good enough” for some. The worst place to be the day of a point release was on the community support forums. This was my domain, a place I controlled and supported and nurtured from the beginning. It was a unique feeling creating a community from virtually nothing to a strong community of supporters we had when I departed. I was amazed at the success and the ride I had been privy to.

Maybe my departure gave rise to someone with new ideas and new blood to bring something into the community to improve the game. While some may disagree I took a lot with me the day I left. Much of the unwritten history left with me. Many gigabytes of files continue to reside on my archived hard drives that will most likely never be accessed again.

Most of all I remember the people, behind every alias, either in game, via e-mail or on IRC there is a person. I was fortunate enough to meet a small percentage of these people over the years. The strongest bonds were between the long standing development team members. The same can be said for the long time supporters in the community, the people I entrusted files or hosting to. There were some great people behind the scenes who rarely got a mention. Maybe they hosted files or ran a web site or always put in a word of praise to the community, game or development team. While I will probably never communicate with these individuals again, they were a special part of the community and one of the things I held close though out my tenure.

Often times I was referred to as, “not a developer” because I did not provide any content for the game. While that is a true statement, it could not be further from the truth. I was a development team member and played an integral role that was often overlooked. Many individuals involved couldn’t or wouldn’t do what I did over the course of 10 years. While not the most important aspect of the game or community, I brought Urban Terror to life though the use of shoutcasting, when online gaming radio stations were still in their infancy.

My use of the radio medium introduced a new dimension to online gaming that was rarely seen previously. I attempted to stress the importance of the community, wanting feedback and information from supporters in order to strengthen the radio show on a weekly basis. By far, the most important portion of the show, aside from my bad, 80’s music was the development team update. This was sometimes a futile attempt to provide up to the minute information about development.

The second part of this new medium was acting as a commentator during online matches. I spent many hours a week dedicated to my radio shows and broadcasts. It would have been enough to just cover the match, but our community was something special and they deserved more. I had a pre and post game report, as well as commentary and sometimes guest casters on air.

This, to me was my calling for the game and it went a long way in the community. Yet some failed to see the connection. In the end I was burned out, tired. Maybe it was the years of abuse I took never really striking back or going off, unless completely necessary. A few examples spring to mind. When I initially got involved I wanted to see this development through to a defined end. For me, that will never happen as I dropped everything in a blink of an eye and walked away, never to return.

But, as I said early on the friendships you make will last a lifetime. The memories remain, but may fade as years go by. For the most part these were good times, never great, but good enough to keep you going for just a bit longer. Hopefully those involved now have an idea of where the game came from and of those who came before.

Friends of Terror

It is still hard to believe there is a group of dedicated individuals who have the desire and make the effort to keep Urban Terror alive. The fact we still have a very strong and dedicated community is a contributing factor to the longevity and success of the game.

I have been fortunate over those years to meet (yes, face to face) with many individuals on different levels as it relates to Urban Terror, from the invite to Quakecon in 2000 and 2001, to LAN parties in NoCal, SoCal and Colorado Springs and an appearance on TechTV (when it was around). There have been closed door, sit down meetings with Activision and id Software, which was more of a “wow factor” for me at the time since we did not know where we wanted to take Urban Terror.

If I knew then, what I know now, Frozen Sand (at the time, Silicon Ice Development) could be mentioned being on par with Splash Damage. Those guys had their shit together! They also had an amazing group of talented individuals. Not saying our development team hasn’t, because we have had over the years many contribute to the game.

Meeting gamers, executives, sponsors and personalities alike have been some of the best memories I have had. I mention this because I was able to meet Lt1 (aka Rob Bergman) last night, as he flew into NoCal for some training. Now, it’s not often that an opportunity arises, which will have gamers come in contact with each other, let alone team members. Remember, outside of meeting INVIS, BladeKiller and RabidCow I have not met the other talent on our team. But we have all worked together for nearly 4 years (if memory serves me correct).

It’s always interesting to put an alias to face, face to a voice and a voice to the online persona. I flashback to Quakecon 2001 when I was employed by TsN and our station was covering the event. I wanted to meet WarWitch, who at the time covered RtCW and was just an amazing announcer, complete with an entire online persona. With his voice, I expected something other than I got. Here stands a short, maybe 5′-5″ guy with a dark ponytail. Really blew my mental image of him, but nonetheless a great person and top class shoutcaster!

LAN parties are always interesting, especially when they were Urban Terror specific. Now I attended a weekly LAN in SoCal and Urban Terror was still rather new, but when our group made the transition to Quake III Arena, we played it every weekend. I did attend the .223 LAN in NoCal in 2003, which was also the first time I met Hottlipz face to face (little did I know we would marry a year later), along with many gamers from .223 and some other local Urban Terror players.

A few larger LANs featured Urban Terror and I was fortunate enough to attend those as well. Once in Los Angeles, where I was on hand to award the winner a custom Urban Terror case that was specially designed and constructed in Australia. I was also fortunate enough to attend EverLAN in Colorado Springs a few years, once when they did use an older version of Urban Terror.

Again, it is the people who make the game. I could sit here and rattle off a list of people who I have met and known over the years. I would love to have the time to go on a world tour just for Urban Terror. I know it sounds silly (Oh, remind me to talk about my East Coast trip!), but I think it would be a great time! I am sure there are enough gamers worldwide, I could shack up with, drink beer with and game with that could easily fill one month of travel.

The itinerary would include a trip south to Los Angeles and a stop by the GGL offices, where Epileptic Gaming transmits from, because djWheat is still Inside the Game. From there it would be on to Phoenix, Arizona to hook with Blankz, also of iTG. You can blame him for getting me involved in shoutcasting, thus the reason I can’t say Euro names correctly. I would fly to Colorado and check in with Spellbinder, because he has been a long time friend. This would be a coordinated trip to stop in Mesquite, Texas for Quakecon and countless people I know at that event including: Evil John, Tapper, Precious Death, the guys at id Software, especially Robert and of course, just to keep the list short Splash Damage.

The East Coast swing would include a stop to visit with Ghozt, AGBD and Fragging Newby. Hopefully we could find MFDoom, yes the now married Doomy and Capt. Porno. I went shooting with these guys and hung out with them years ago and it was one of the most memorable trips. Especially when you don’t know dick about some guy who goes by ‘A Giant Black Dude.’ Maybe a quick stop over in Florida to kick the shit out of BasiLisK.

The European tour would start with a stop in Portugal, why? Because I still feel they are the best community of gamers going for Urban Terror (yeah flame me, then fuck off, it’s my website and my opinion). From there it would be on to England to see Dick Dastardly and his flatmate, Qster and lord know who else we would find in and around the UK.

A trip would not be complete with traversing he frozen tundra of Sweden, Denmark and Finland (sorry Norway!). Definitely stop by House Valhalla! Many in the Danes and Swedes on the list who have been supporters for many years. A tour of the Rhine, well, Germany to meet Warbird (aka Wolfseye), since he has become a good friend.

An intersting stop would be Slovania, because of SLOfaca, Blaz especially and many of his countrymen have been wonderful to cover and talk to over the years. The Netherlands would mark one of the final stops, to meet “Whoa Keeley” or woekele. I need to forgive my lack of knowledge, but I would want to hook up with J0E and Preat of FROServers.com. Then again I would hope J0E is not nekked getting into the shower.

I could go on and on about the names, faces and places. But it would be an endless cycle. It has been many years and gamers come and go, but it is interesting to note how many names return to Urban Terror saying something like, “this is the only game I come back to play.” Hopefully this sort of comment is typical through out the community. It has been one helluva ride over the years and hopefully there is more in store for our community and us, as a development team.

Parting shot, I must apologize for not mentioning dokta8, Sam Hinton, one of the original coders. He was a big influence on me, a great friend and the one who got me involved.

Beep! Beep! the Union

So after my first trip to the Oakland side of the bay, I thought it was very cool taking the local rapid transit (aka BART) to visit my, now wife. I thought it would be cool to actually drive (operate) the trains that came and went at a given station platform. Well, today that “dream” (if you want to call it that) came true. I was the operator behind the button and made the choo choo go.

Okay, so it was not really my dream, but I was able to operate two trips before the train operator union found out and said that I (and my two other cohorts) were not allowed to. Ah, well, fun while it lasted and funny, but nothing happened. As if anything would of happened. But it was fun to a degree, still don’t think I could do it as a regular 9-5 sort of job.

So after a few inquiries and phone calls to my training manager about this union issue, some changes were quickly implemented. Instead of starting at 0530, which was “doable” I now have to be to work by 0315. That means waking up when some of you are going to bed at 0105! Yeah, “oh” as in OH MY GOD ITS FREAKING EARLY!!! I don’t think the local 7-11 will even be serving donuts yet! Although I can rely on Del Taco being open. LOL.

So 9 days and counting before this OJT is over and we take one more written exam and two check outs in order to pass. Personally, the check outs seem to be a real waste of our time and BART’s money, but I am not making these training decisions. So all is well.

On a Urban Terror related note, I might be bringing coverage to the Clanbase Finals on Wednesday, if so news will be posted on www.urbanterror.net. Stay tuned I will know more tomorrow (Tuesday).