I’ve been involved far too long to honestly care about those individuals who feel compelled to do nothing better then bitch and complain. This is nothing new, it has been going on since our first release and will continue to detract from the great community we have. Yet that “vocal minority” loves any chance to rip and tear at the development team. I guess they should be thankful they didn’t pay $49.99 for Urban Terror. Not that we would care any more, or is that less? At least we would have your money. LOL!
Prior to the release it was a given there would be complaints about the weapons, namely the SR-8 and the SPAS. I can’t remember a time we have not had any complaints about these. Now some comments are constructive and well thought out and possibly provide some validity to their case. Others come across with nothing more than, “this sucks we want it like version .”
I don’t want to rip at QA for their fine job of assisting the development team in the version that was release at the beginning of April. You would think (remember logic does not apply) they would side with the development team, but there are some “objectors” who feel the need to speak out against how the weapons were implemented.
Even a better example is the current version of Uptown, originally created by Phil “BattleCow” Tasker (wow I still remember his name). The TEAM decided not to release this level because BattleCow had not sent us the updated file when we asked for it and we were not going to update it on our own and include it. Well, as we say, plans changed. After announcing on Urban Radio that Uptown would not be released we went back on our original decision and said we would include it in the 4.0 release.
This was excellent news for the community! Many gamers hate change, thus having an “old school” level would help them feel comfortable with Urban Terror after loosing so-called “classics” as Streets, Swim, Trainyard and Docks (atleast temporarily). I come from the standpoint of, if the level is not updated it won’t be included. Seems resonable. Sorry, but the original Streets was a shitty map, both in game and in an editor, moreso the later.
So Uptown is included and the OGers rejoice for they know the level and feel at home. But something strange happens, the complaints start to roll in on the level. Snipers this, spawns that, map is too small, blah blah blah. I am sure this could be one of those “I told you so moments” just I will refrain. In the time BladeKiller had to update, test and compile Uptown, she did a great job (as always, she really is an amazing woman!). But there are still many shortcomings on Uptown.
In my opinion, which is the only one that counts, because this is MY site, we should have stood by our original decision to release it at a later date for a few reasons. First, the level was never designed for CTF or Bomb mode. I do believe any level can be adapted and game modes other than TS can exist. Casa is an excellent example of this. But it dis not come without a lot of work and effort on part of the team and testers.
I remember pre-2.0 we tried to work Bomb mode into Urban Terror using Uptown as our test level. It failed, partially because we could not get the code fully implemented and partially because of the layout of the level. CTF is much the same animal. I do not believe this is a CTF level, nor should the game mode be included. Refer back to my comment about BK. This is not a reflection on the level designer, but the fact that we are forcing a game mode into a level that just does not seems to have any game play or flow to it.
Second, if we did not include Uptown in the current release it would have provided us more time to work new spawns into the level, possibly changing the level and game play for a game mode like CTF, but as it is now, CTF is unbalanced at best. The community has provided some positive feedback as to possibly fixes, many dealing with spawn points, but the fact remains to do it correctly, we would need to rebuild most of the level, as we are doing with Docks and as was done with Crenshaw.
Will this happen? I highly doubt it. We will continue to make minor changes to factors that contribute to spawn points in hopes of getting adequate game play. In order to have a “Casa like effect” we would need to add to the level in order to provide better mechanics for game play.
Just my two cents…not the opinion of the team